This topic is for discussion of map #10168: No_exit CSM 03 EPIC Boss
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10168)
Author: No_exit
Size: 99x99
Desc:
Time for an EPIC one-of-a-kind CSM Boss fight :). New Help Bar and many other surprises await you, so good lu(ck). Another "Tiny Creeper" map with 10 creeper = 1 wall height. Changes: Absorbers can respawn. Doors do not lose their charge when opening. Don't be mean to the doors :). Don't forget to save from time to time.
Impressive battle, I thought it was an easy map at first but then the surprises started coming!
Clever stuff! as said, seemed easy until.... Then you think what the hell do I do now? Great battle back from the brink. Loved it, thanks
Now that was EPIC. Great fun. Great coding. Thx a lot.
Very cool challenge! I enjoyed it a lot.
I can't finish it. There is last emiter - i can't convert it.
Quote from: SanchesS80 on July 11, 2022, 11:11:14 AM
I can't finish it. There is last emiter - i can't convert it.
Edit: Good news!
I managed to reconstruct this bug and also found a solution to it, so you can still finish the map!
- Free up any absorbers/Multi Towers that aren't free yet so your Emitters base output is 55.
- Make a "Multiplier Bomb" in the Chip Factory but don't use it yet
- Save up Aether Points in your Forge (you'll need at least 100 but the more you get the easier it will be)
- Save the game (to make it easier if it doesn't work on the first try or if you notice you needed more Aether as it will affect the duration of the Singularity Weapon)
- Put the gamespeed to 100% as you'll need to be quick
- Go to the Forge, put the Singularity Weapon on 100%. Press Fire and aim directly on the creeper Emitter.
- Quickly put the "Multiplier Bomb" on the friendly Emitter above it to boost its output.
- The anti creeper should pass the void and convert the last remaining Emitter.
If there is a lot of creeper there you may need to do this multiple times or have higher Aether so more Anti creeper can pass the Void.
Hope that helps :)!
Below is the old post that is no longer valid. The way to reconstruct the bug is a lot harder than I initially thought.
Oh no, I was scared of soft-locks like this and tried to avoid them all but this one slipped by :(.
But maybe it's still possible though, can you try to put a Singularity on that Emitter and put the Multiplier Bomb on the (friendly) Emitter just above it? You may still be able to complete it like this as it can possibly pull some of the anti creep over the void or wall so hopefully that works! You may need to time to well and/or make sure the singularity is long enough.
(For other people reading this that are scared to end in the same situation: always make sure you convert all Emitters before attacking the boss to avoid this.)---
To all other people that commented here: thanks for playing my map and leaving a comment here :).
Quote from: SanchesS80 on July 11, 2022, 11:11:14 AM
I can't finish it. There is last emiter - i can't convert it.
I have encountered the same problem.
Spoiler
The problem occurred for me when I didn't convert creeper into anticreeper around the white stargate before the third (terping) boss stage began. But.... The problem solved itself when I defeated the boss, resulting in allover creeper overflow by the boss resulting in converting the emmiter into anticreeper. Hope this helps
Quote from: Mijavch on July 12, 2022, 12:23:47 PM
Quote from: SanchesS80 on July 11, 2022, 11:11:14 AM
I can't finish it. There is last emiter - i can't convert it.
I have encountered the same problem.
Yes in most cases the problem will automatically solve itself at the very end of the map although not always. My solution above works for when it didn't solve itself and that emitter is the only creeper emitter left.
The way it determines whether it will fix itself at the end is as follows (spoiler for what happens at the end of the map, only recommended to read if you finished the map ... or if you don't care about spoilers :) )
Spoiler
When the boss dies, it pushes all the creeper and anti-creeper around it away in a wave. Although rather than pushing each block individually, it "averages" the creep/anti-creep it removes and puts that average on the edge of the explosion/wave.
So if there is a lot of anti-creep near the boss it will fix itself magically. If there is a lot of creeper near the boss then it cause the emitter to continue emitting creep, in which case you need the Singularity + Multiplier Bomb strategy I described above.
Additionally if a Singularity is active during this explosion/wave it may disrupt the explosion/wave somewhat and increase the chance of the emitter not flipping. (Although it took me 3 tries and a well-timed and well-placed Singularity + a lot of creeper on the map before I got the Emitter to keep emitting creep after the explosion.)
Interesting multiple CSM maps in one. Bring the game mode to CW4...
This was a great map, Thanks for making it, Title was appropriate and the map was a blast. In the past I have not been a fan of the low creep but this map changed my mind on that. When it is used on a well thought out map it is very enjoyable.
Cheers
Quote from: hbarudi on July 12, 2022, 07:55:10 PM
Interesting multiple CSM maps in one. Bring the game mode to CW4...
CSM already exists in CW4. It has some changes though and some of the things found in CW3 CSM do not exist in CW4 yet although they are making good progress :).
Quote from: chwooly on July 14, 2022, 09:02:16 PM
This was a great map, Thanks for making it, Title was appropriate and the map was a blast. In the past I have not been a fan of the low creep but this map changed my mind on that. When it is used on a well thought out map it is very enjoyable.
Cheers
Glad you liked it and gratz on beating the boss! :)
The reason why I preferred "low creep" in the previous map and why it's absolutely necessary in this map is that an Emitter can not go past 2000. The number you see when you move your mouse over it can go above 2000, but it will only be emitting 2000. And this number can be easily reached in both this map and the previous one.
Awesome map! I love the graphical effect for tower captures, and new game-mechanic twists.
I do think it was a little too long though. I love the idea of resetting the map and making me start from a different position, but doing it twice overstayed its welcome slightly IMO.
Very much looking forward to seeing more from you!
Quote from: Hayden2e on July 16, 2022, 10:13:03 PM
Awesome map! I love the graphical effect for tower captures, and new game-mechanic twists.
I do think it was a little too long though. I love the idea of resetting the map and making me start from a different position, but doing it twice overstayed its welcome slightly IMO.
Very much looking forward to seeing more from you!
This is exactly what I thought the strengths and weaknesses of this map were when I finished making it, so yes I agree 100% with you :D.
There is a new map I'm working on although it won't be as epic as this one. I know a lot of people like the epicness in this map but keep in mind it took 6 months to make this map and I also need some time to come up with new ideas that are worthy of the name "EPIC Boss 2" before I start to make a sequel :D.
Thanks for taking your time to comment here :)
I kind of expected the
Spoiler
explosion but didn't think it was that far-ranging. :P
Nice map! Makes me want to learn scripting.
This was great, very nice job! I love the new CSM updates!
Quote from: Feroperetic on July 18, 2022, 08:09:55 AM
I kind of expected the
Spoiler
explosion but didn't think it was that far-ranging. :P
Nice map! Makes me want to learn scripting.
Well you could have expected it because
Spoiler
Epic Boss ... Epic explosion :D
Thanks, if you want to learn to scripting in CW3, then here is a guide https://knucklecracker.com/wiki/doku.php?id=crpl:crpltutorial
Try to start with very small and simple projects, as I don't recommend to make something as big as this map as your first project. It took 6 months to make this map so you'll need to have patience if you ever want to make something similar.
Quote from: alfanugan on July 18, 2022, 10:49:34 PM
This was great, very nice job! I love the new CSM updates!
Thanks, some of the new CSM features will be in the next CSM map I make :).
Dr Grogée created a new video on this map (in French/en français).
https://www.youtube.com/watch?v=KAhMn1vwWhU
Hi,
I just made an account to let you know that I reeeeeally enjoyed this map.
Cheers from France, can't wait to try the others.
Quote from: Pertuisane on August 01, 2022, 02:23:01 PM
Hi,
I just made an account to let you know that I reeeeeally enjoyed this map.
Cheers from France, can't wait to try the others.
Thanks, glad you liked it a lot :)!
Other maps I made are more normal CSM maps as this kind of map takes a lot more planning, time, and work to make than regular CSM maps. Some of the animations have been recovered though in my later maps :).
As a rule of thumb: if my maps have a special name then it's special in some way.
Cheers back from your northern neighbor :D. Salut :).
Also a walkthrough from DarkRubberNeck:
https://www.youtube.com/watch?v=6XQGjpe0PIU
Holy Sh...ine!!!!
That was one of the best maps i've played in years!
This was a fun and exciting map. Unexpected and original. Thank you
Quote from: Thimotty on September 29, 2022, 08:59:57 PMHoly Sh...ine!!!!
That was one of the best maps i've played in years!
Glad you liked it, it also took half a year to make :)
Quote from: creepergirl on February 18, 2023, 12:47:55 AMThis was a fun and exciting map. Unexpected and original. Thank you
And thank you for the comment :)
No_Exit. I want to just say thank you. I just played this map for the 3rd time. I have played 100's maybe 1000's of maps since I really love CW3.
But... your map... is extraordinary. Any player who hasn't played this map should have the joy that comes from the multiple levels.