Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on June 27, 2022, 07:32:53 PM

Title: Custom Map #1841: The star. By: XYZ Enterprises
Post by: AutoPost on June 27, 2022, 07:32:53 PM
This topic is for discussion of map #1841: The star
(https://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=1841)

Author: XYZ Enterprises
Size: 500x500

Desc:
Conquer the star!
Title: Re: Custom Map #1841: The star. By: XYZ Enterprises
Post by: helmetflakes on June 28, 2022, 08:29:01 AM
Am I missing something here? Looks like it could be a decent map but can't see how you survive the start where you get mobbed by loads of enemy ships and dopplers with only a few small ships to defend?
Title: Re: Custom Map #1841: The star. By: XYZ Enterprises
Post by: helmetflakes on June 29, 2022, 12:38:24 PM
A small number have completed this, go on give me a clue!
Title: Re: Custom Map #1841: The star. By: XYZ Enterprises
Post by: svartmes on June 30, 2022, 10:02:37 AM
Well the way I beat it there's no real trick to it really but I used omnis to clear the map clockwise while having most/all ships keeping the stalemate at the base. Eventually you'll have gathered enough ships to split up a small attack force and just continue clearing stuff around the corners of the map.

I enjoyed the map but the start is pretty brutal. It would have made sense to include regenerating struct building imo since it would have made defedning a bit easier (and strucbuilding can be really fun)  Taking out the last middle part was pretty boring. The enemy have some huge ships and you either just suicidebomb or take ampified potshots from the edge for a long time. A bit overkill imo.  Still 7/10 from me.
Title: Re: Custom Map #1841: The star. By: XYZ Enterprises
Post by: impycat on January 28, 2024, 10:23:50 PM
Be nice if someone could post a video. I cannot figure out how to survive the kamikaze ships at the start.
Title: Re: Custom Map #1841: The star. By: XYZ Enterprises
Post by: CasuialGamer on November 01, 2025, 02:55:47 PM
After serveral Attemps i managed to finish this map.

Here is a screenshot after i managed to get over the first of serveral blockers:
HeavyGame.png

my tips to tackle this map:
* try to get as many OMNI pickups as possible, but do not be greedy, if you miss one or two don't bother at the start
* get OMNI reactor first
* deactivate gem creators, in the beginning there is neither enough time to fully harge them and you could do better with the energy
* after building serverl OMNIs try to move them to the top of the middle islands (marked in red in screenshot)
* once the OMNIS can savely mire land in the red area, get out out of the yellow area
* you will lose your HQ quite often since a lot of the enemy ships at first aim directly directly. To maximise useable time alternate landing position between at the left side of yellow area and under blue area (here the HQ can eliminate some shipyard

further tips:
* use logic of the enemy ships, there are the following types:
+ sitting ducks, ignore them at the beginning. later in the game you can ram them out of existence
+ fixed path runners, observe them and make your moves when there are leaving the area where you want to make an attack
+ direct hunters, thise are the ships that make the map so hard. At some point (at creation or later) they will pick one of your ships and will hunt it down when finished they pick the next. Sadly at the start of this map they are aiming for the HQ. For those ships it can help to place one or two ships in the yellow Area without building them. At some point the hunters will lock on to those ghost ships. Since they are not build they can not be destroyed. Leave those ghost hunters alone till later in the game.
Are you wondering how i find this out? See the little yellow rectangle in the bigger rectangle? there is a smal MK7 ship placed. Found how may later in the game.
Maybe this tip can help at the start of the game. place some ghosts at the borders to keep the hunters busy. Placing at a border is important o that enemies MK7 bullets fly into the void and not to your ships (or even HQ)

* not have enmergent on all the time, the enemy will fire MK7 at those and you do not want stray MK7 bullets flying around

* save before each bold move
* save after a bold move was successful
=> this is very important in the game when moving the OMNIs to the red marked island. You need at least 3 OMNIS to get a hold there and you need at least 3 more OMNIS in reserve (either not build or currently placed on one of the two starting islands