Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on June 15, 2022, 06:31:31 AM

Title: Custom Map #10114: 046-St. Martin. By: AlexX
Post by: AutoPost on June 15, 2022, 06:31:31 AM
This topic is for discussion of map #10114: 046-St. Martin
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10114)

Author: AlexX
Size: 255x255

Desc:
my half-failed attempt at making a map based on Martin G. It was only a weak imitation of the master. But I noticed how difficult it is to develop such maps. Respect MG!
Title: Re: Custom Map #10114: 046-St. Martin. By: AlexX
Post by: Martin Gronsdal on June 15, 2022, 08:53:27 AM
many thanks for this map, Alex!

I solved it in a way that would make you kill me, but then again, hehe, this is what it is all about.

again, thank you for making this! loved it
Title: Re: Custom Map #10114: 046-St. Martin. By: AlexX
Post by: rennervate on June 15, 2022, 10:01:37 AM
thank you and you're welcome. woah - I missed some abbreviations. As I said: not easy to make such maps.
Title: Re: Custom Map #10114: 046-St. Martin. By: AlexX
Post by: Weasee on June 17, 2022, 10:36:50 AM
Bravo Alex! At first glance, this map seems totally impossible - a worthy tribute to MG indeed  :P
I had a very hard time with this map until I found
Spoiler
the possible landing site by the cannon tech!!   ;D
[close]
Title: Re: Custom Map #10114: 046-St. Martin. By: AlexX
Post by: Martin Gronsdal on June 17, 2022, 10:53:50 AM
I too feel obliged to say "thank you" for this comment ;)
Title: Re: Custom Map #10114: 046-St. Martin. By: AlexX
Post by: Feroperetic on June 18, 2022, 03:28:32 PM
How to get the beams?
Title: Re: Custom Map #10114: 046-St. Martin. By: AlexX
Post by: rennervate on June 18, 2022, 03:39:01 PM
Quote from: Weasee on June 17, 2022, 10:36:50 AM
Bravo Alex! At first glance, this map seems totally impossible - a worthy tribute to MG indeed  :P
I had a very hard time with this map until I found
Spoiler
the possible landing site by the cannon tech!!   ;D
[close]

thx a lot. Did u start there?
Title: Re: Custom Map #10114: 046-St. Martin. By: AlexX
Post by: Martin Gronsdal on June 18, 2022, 03:40:41 PM
Quote from: Feroperetic on June 18, 2022, 03:28:32 PM
How to get the beams?

Spoiler
you don't need them, when I played, the spores never fired
[close]
Title: Re: Custom Map #10114: 046-St. Martin. By: AlexX
Post by: rennervate on June 18, 2022, 03:40:52 PM
Quote from: Feroperetic on June 18, 2022, 03:28:32 PM
How to get the beams?

Spoiler
kill the ac- bugs with the hidden sniper, terp & land cn there
[close]
Title: Re: Custom Map #10114: 046-St. Martin. By: AlexX
Post by: rennervate on June 18, 2022, 03:41:37 PM
Quote from: Martin Gronsdal on June 18, 2022, 03:40:41 PM
Quote from: Feroperetic on June 18, 2022, 03:28:32 PM
How to get the beams?

Spoiler
you don't need them, when I played, the spores never fired
[close]

but that is not allowed :-)
Title: Re: Custom Map #10114: 046-St. Martin. By: AlexX
Post by: Martin Gronsdal on June 18, 2022, 03:43:54 PM
Quote from: rennervate on June 18, 2022, 03:41:37 PM
Quote from: Martin Gronsdal on June 18, 2022, 03:40:41 PM
Quote from: Feroperetic on June 18, 2022, 03:28:32 PM
How to get the beams?

Spoiler
you don't need them, when I played, the spores never fired
[close]

but that is not allowed :-)

8)
Title: Re: Custom Map #10114: 046-St. Martin. By: AlexX
Post by: Martin Gronsdal on June 18, 2022, 03:46:56 PM
Quote from: rennervate on June 18, 2022, 03:40:52 PM
Quote from: Feroperetic on June 18, 2022, 03:28:32 PM
How to get the beams?

Spoiler
kill the ac- bugs with the hidden sniper, terp & land cn there
[close]

Spoiler
OMG terping that south west island was the very last thing I did! like just to pick up the pickup ;)
[close]
Title: Re: Custom Map #10114: 046-St. Martin. By: AlexX
Post by: rennervate on June 18, 2022, 03:49:28 PM
and that was my fault when creating this map.... :P
Title: Re: Custom Map #10114: 046-St. Martin. By: AlexX
Post by: Martin Gronsdal on June 18, 2022, 03:54:07 PM
but I did like it very, very much!

it's hard to imaginie all the sick minds of us players here ;)
Title: Re: Custom Map #10114: 046-St. Martin. By: AlexX
Post by: Johnny Haywire on May 29, 2025, 10:25:09 PM
The warden here said I'm not allowed to play any more of Martin's maps until we get the new medication. So I had to settle for the next best thing.

This map is cool, and I thought the terp was pretty easy to spot. The sniper wasn't, but I noticed some runners exploding somehow and producing AC in the middle so I investigated.

I took my sweet time with this map and even then the spores weren't close to firing. What's the delay set at, like 2 hours? Lol

The guppy trick comes in very handy in this map, and it's pretty easy to go straight for the inhibitor, but why spoil all the fun this one offers? Enjoyed it very much.

Thanks for the map!! =)