Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on June 13, 2022, 04:38:37 PM

Title: Custom Map #10110: Run!!!. By: Martin Gronsdal
Post by: AutoPost on June 13, 2022, 04:38:37 PM
This topic is for discussion of map #10110: Run!!!
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10110)

Author: Martin Gronsdal
Size: 256x256

Desc:
Fast paced map, huge amount of creeper, but you are never really at threat! Your worst enemy is yourself! Go get it!
Title: Re: Custom Map #10110: Run!!!. By: Martin Gronsdal
Post by: ha11oga11o on June 13, 2022, 05:34:52 PM
Martin,... you have evil mind :)
Title: Re: Custom Map #10110: Run!!!. By: Martin Gronsdal
Post by: Martin Gronsdal on June 13, 2022, 05:40:14 PM
Thank you. The best possible compliment!

Thank you for playing
Title: Re: Custom Map #10110: Run!!!. By: Martin Gronsdal
Post by: Weasee on June 13, 2022, 08:42:54 PM
Thank you Martin, I really enjoy these puzzle maps!
Always gives me a laugh when I find 10 sec into the game I messed up - the ore siphon disappearing on me is so classic.
Bravo!
Title: Re: Custom Map #10110: Run!!!. By: Martin Gronsdal
Post by: Martin Gronsdal on June 14, 2022, 02:11:35 AM
Don't you just hate when that happens?
Title: Re: Custom Map #10110: Run!!!. By: Martin Gronsdal
Post by: rennervate on June 14, 2022, 04:54:28 AM
Quote from: Weasee on June 13, 2022, 08:42:54 PM
Thank you Martin, I really enjoy these puzzle maps!
Always gives me a laugh when I find 10 sec into the game I messed up - the ore siphon disappearing on me is so classic.
Bravo!

same here  :D

outstanding map!


...and the explanatory text boxes get three extra stars! it was a lot of fun - thanks for creating a unique, great map (once again)!
Title: Re: Custom Map #10110: Run!!!. By: Martin Gronsdal
Post by: Martin Gronsdal on June 14, 2022, 05:45:33 AM
Thx for playing!
Title: Re: Custom Map #10110: Run!!!. By: Martin Gronsdal
Post by: Helper on June 21, 2022, 07:20:01 PM
Oops!,
I probably didn't want to use all my upgrades for 'Rate of Fire', right?
Argh!
H
Title: Re: Custom Map #10110: Run!!!. By: Martin Gronsdal
Post by: Martin Gronsdal on June 21, 2022, 07:45:54 PM
You could if you saved first
Title: Re: Custom Map #10110: Run!!!. By: Martin Gronsdal
Post by: toolforger on November 18, 2023, 12:17:52 PM
Saving is scumming.
And getting all tips exactly after they have become irrelevant is the bad kind of evil.
I believe the low rating is well-deserved.
Title: Re: Custom Map #10110: Run!!!. By: Martin Gronsdal
Post by: Martin Gronsdal on November 18, 2023, 12:28:55 PM
ok? I don't know how to interpret this comment
Title: Re: Custom Map #10110: Run!!!. By: Martin Gronsdal
Post by: TimeWeaver on July 06, 2024, 01:31:21 AM
I have never figured out how to get energy across those huge gaps.  The rest of the tricks are trivial, but every map that does this ends up unfinished by me :(
Title: Re: Custom Map #10110: Run!!!. By: Martin Gronsdal
Post by: toolforger on January 16, 2026, 05:32:30 AM
Quote from: TimeWeaver on July 06, 2024, 01:31:21 AMI have never figured out how to get energy across those huge gaps.
A PZ will appear once you terp the island between the totems, and you can use that to bridge the gap.

You didn't miss anything, it was just the map hiding crucial information from you.
Title: Re: Custom Map #10110: Run!!!. By: Martin Gronsdal
Post by: toolforger on January 16, 2026, 05:37:19 AM
Hm. Inhibitor nullified, but no victory screen.

Nevermind.
Had to pick up the Bertha tech, which I forgot because there wasn't any point in getting it.