Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on June 04, 2022, 05:09:21 PM

Title: Custom Map #10085: S02-1D - Sagittare. By: LappySheep
Post by: AutoPost on June 04, 2022, 05:09:21 PM
This topic is for discussion of map #10085: S02-1D - Sagittare
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10085)

Author: LappySheep
Size: 123x123

Desc:
Ironic that I made this to try to turtle less but that's what I ended up doing. Oh well.
Title: Re: Custom Map #10085: S02-1D - Sagittare. By: LappySheep
Post by: Helper on June 05, 2022, 07:17:16 AM
Interesting start!
I'm having difficulty getting a good foothold, but not ready to give up yet.
Thanks for making this.
H
Title: Re: Custom Map #10085: S02-1D - Sagittare. By: LappySheep
Post by: Martin Gronsdal on June 05, 2022, 11:58:30 AM
so I didn't find the start hard, but
Spoiler
I ran out of collectors/relays. At some point they weren't available anymore. I don't mean I hit the maximum I could build: they weren't there anymore.
[close]
Title: Re: Custom Map #10085: S02-1D - Sagittare. By: LappySheep
Post by: Dark6al3a on June 05, 2022, 03:00:19 PM
hmmm....
time to examine this map's crpl to check
Title: Re: Custom Map #10085: S02-1D - Sagittare. By: LappySheep
Post by: LappySheep on June 05, 2022, 04:43:44 PM
Saving frequently is recommended for this one, especially for the end.
Title: Re: Custom Map #10085: S02-1D - Sagittare. By: LappySheep
Post by: Loren Pechtel on June 05, 2022, 07:48:13 PM
Whether this is bugged or a nasty trick it's wrong.  You're dead in the water when you blow the last runner nest, if there's something else you needed to do you lose.
Title: Re: Custom Map #10085: S02-1D - Sagittare. By: LappySheep
Post by: Helper on June 06, 2022, 05:05:36 AM
Maybe off-topic, but when I sit back and look at the map, it resembles 4 connected Peace Symbols on a stick?
(And I'm not even smoking nothing.)

Anyone else see that?
Thanks,
H

PS - No, I still can't finish it.
Title: Re: Custom Map #10085: S02-1D - Sagittare. By: LappySheep
Post by: D0m0nik on June 06, 2022, 02:10:39 PM
One of the problems often stated with this game is the end of game is always a clean up exercise. Diminishing unit numbers is an interesting way of addressing this but it is possibly more of an annoyance than a serious hindrance. Interesting map though.
Title: Re: Custom Map #10085: S02-1D - Sagittare. By: LappySheep
Post by: Martin Gronsdal on June 06, 2022, 06:10:56 PM
problem is that even though I made it to the end, I still don't 100 % know what made the units dissappear.

Spoiler
is it somehow connected to the PZ with creeper being shot empty?
[close]
Title: Re: Custom Map #10085: S02-1D - Sagittare. By: LappySheep
Post by: D0m0nik on June 07, 2022, 03:53:56 AM
I think every time you nulifiy a runners nest your unit count is reduced.
Title: Re: Custom Map #10085: S02-1D - Sagittare. By: LappySheep
Post by: Martin Gronsdal on June 07, 2022, 05:03:19 AM
Well, I kept them alive and still had them reduced
Title: Re: Custom Map #10085: S02-1D - Sagittare. By: LappySheep
Post by: D0m0nik on June 07, 2022, 07:14:02 AM
The emitter next to it?
Title: Re: Custom Map #10085: S02-1D - Sagittare. By: LappySheep
Post by: Martin Gronsdal on June 07, 2022, 08:22:05 AM
Kept emitter and runner's nest alive.
Title: Re: Custom Map #10085: S02-1D - Sagittare. By: LappySheep
Post by: LappySheep on June 07, 2022, 10:33:42 AM
I triple checked the CRPL code, and there's nothing in it which would suggest that unit build caps are reduced from destroying runner nests, since it explicitly checks for CRPL cores existing.
Title: Re: Custom Map #10085: S02-1D - Sagittare. By: LappySheep
Post by: Helper on June 07, 2022, 12:48:32 PM
The graphics and game play on this one are top notch.
With that said, any chance you could do a version of named "Sagittare for Dummies"?

Thanks,
Humble Helper