Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 25, 2022, 03:48:27 AM

Title: Custom Map #10066: 023-PolitiinspektRRr. By: AlexX
Post by: AutoPost on May 25, 2022, 03:48:27 AM
This topic is for discussion of map #10066: 023-PolitiinspektRRr
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10066)

Author: AlexX
Size: 129x256

Desc:
Special edition for Martin (whose maps drive me crazy sometimes) - with an inhibitor
Title: Re: Custom Map #10066: 023-PolitiinspektRRr. By: AlexX
Post by: Martin Gronsdal on May 25, 2022, 04:30:39 AM
Ahhhhhhhhh!


EDIT: first reaction - absolute and total exhilaration that someone made a map "for me".

second reaction, after trying 5 min of gameplay - why does AlexX hate me and what have I done to him?  ;D ;D ;D ;D ;D
Title: Re: Custom Map #10066: 023-PolitiinspektRRr. By: AlexX
Post by: rennervate on May 25, 2022, 10:01:11 AM
but I have to say: no tricks
Title: Re: Custom Map #10066: 023-PolitiinspektRRr. By: AlexX
Post by: Loren Pechtel on May 25, 2022, 11:22:30 PM
This map made me hate a game mechanic--I lost a huge amount of AC when my forge became unpowered.  It didn't really matter at that point anyway as the final section can't be hit by bombers but it still bugged me.
Title: Re: Custom Map #10066: 023-PolitiinspektRRr. By: AlexX
Post by: Martin Gronsdal on May 26, 2022, 04:08:43 AM
Interesting observation, and I have mentioned it earlier here, that when the CN flies, it drops AC. Shouldn't it drop excess AC when Forge becomes unpowered? It's not like it can evaporate.
Title: Re: Custom Map #10066: 023-PolitiinspektRRr. By: AlexX
Post by: Martin Gronsdal on May 26, 2022, 05:02:14 PM
any hints on this one? I can't start....
Title: Re: Custom Map #10066: 023-PolitiinspektRRr. By: AlexX
Post by: rennervate on May 27, 2022, 01:40:22 AM
Quote from: Martin Gronsdal on May 26, 2022, 05:02:14 PM
any hints on this one? I can't start....

some hints:

1.
Spoiler
land the cn not on the yellow spot
[close]

2. (if wanted)
Spoiler
the ore mine (base centre) is at height 3
[close]

3. (if wanted)
Spoiler
my build order:
1 collector (2 collect nullifier)
1 ore mine (height3)
1 sprayer
1 ore mine
nullifier (used nort-west)
......
[close]
Title: Re: Custom Map #10066: 023-PolitiinspektRRr. By: AlexX
Post by: Martin Gronsdal on May 27, 2022, 07:33:16 AM
many thanks for the hints and the map! I won ;)
Title: Re: Custom Map #10066: 023-PolitiinspektRRr. By: AlexX
Post by: Johnny Haywire on May 29, 2025, 03:59:02 PM
Had to comment on this map just because of its awesomely coolnesses that exude from every pore of each pixelated morsel on the screen. I know you're thinking, "What's so cool about this map?"

1) You really don't need to rush or build much. Just a blaster, mortar, and sprayer - take out the emitters on the initial island and then relax. While there's no need to rush, it's certainly an option if you like that sorta thing.

2) The forge. Dude, what a nice totem that is. Kinda makes you wonder why there's a second totem near the top that's obviously been held back a few grades, likely due to some totem inbreeding.

3) The threat. What's that? You weren't paying attention and you accidentally severed the digi surrounding your base and now your power grid looks like grampa's teeth? Well, that's a dumb mistake and you should suffer for your incompetence, so get used to it. If you can't keep up, don't step up.

4) The other threat. Spores are a-comin' but not too quickly nor in overwhelming numbers.

I did have to LOL a bit at the inhibitor, which is kinda pointless in this map - which I'm guessing is exactly your point. So it's not really pointless after all, is it? =D

So yeah, that's what's so cool about this map. Really enjoyed this battle - at least an 8.5/10 in my book, perhaps even higher. Not super-difficult either, yet challenging enough to force two restarts and a good bit of pausing & saving for the first 5 minutes or so. Excellent job with this one, m8!

Thanks for the map!! =)