Knuckle Cracker

Creeper World 4 => Farsite Colonies => Topic started by: AutoPost on May 18, 2022, 09:11:43 PM

Title: Custom Map #3172: VPAC Standard Procedure.. By: Vertu
Post by: AutoPost on May 18, 2022, 09:11:43 PM
This topic is for discussion of map #3172: VPAC Standard Procedure.
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=3172)

Author: Vertu
Size: 220x120
Title: Re: Custom Map #3172: VPAC Standard Procedure.. By: Vertu
Post by: Vertu on May 18, 2022, 09:16:25 PM
For once the performance worsened as you get closer to victory. Not better!
This is due to how performance efficient everything is now. Nothing is taking a real toll as much anymore.
The Solar Damage script probably was causing increased slowdown as it had to calculate more and more cells that did have Creeper rather than doing a quick few lines for ever unoccupied cell of Creeper. I will look into this though I don't see much room to improve it given how it works so I will probably just limit the "Solar Damage" hazard to small large type maps at biggest.
Title: Re: Custom Map #3172: VPAC Standard Procedure.. By: Vertu
Post by: alche on May 19, 2022, 01:01:42 AM
i updated the version of the game, hq and lancer work now but i dont see any difference in the heirght of the lacer.
was still laggy, dont know what solar damage is tho :)
Title: Re: Custom Map #3172: VPAC Standard Procedure.. By: Vertu
Post by: Solaz on June 02, 2022, 07:41:06 PM
I tried it and it seemed pretty laggy before even going through the first defense line at the start