Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 17, 2022, 02:19:44 PM

Title: Custom Map #10046: Crashed Ship 2. By: Dark6al3a
Post by: AutoPost on May 17, 2022, 02:19:44 PM
This topic is for discussion of map #10046: Crashed Ship 2
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10046)

Author: Dark6al3a
Size: 108x76

Desc:
Follow the Continuation of buttRcaT's story, But you Play As Creeper! Terrain By buttRcaT, The Rest is by me Backstory: The Human Ship escaped and Landed here! We got 2 of its CNs the Time Before, But it's still powerful enough to put up a Fight, Go destroy it ! Show no mercy! #PAC #PlayAsCreeper
Title: Re: Custom Map #10046: Crashed Ship 2. By: Dark6al3a
Post by: Loren Pechtel on May 17, 2022, 11:04:04 PM
The first one was very easy but this one has me stumped, got 6 spots and that's all I can do.
Title: Re: Custom Map #10046: Crashed Ship 2. By: Dark6al3a
Post by: hbarudi on May 18, 2022, 01:19:04 AM
Quote from: Loren Pechtel on May 17, 2022, 11:04:04 PM
The first one was very easy but this one has me stumped, got 6 spots and that's all I can do.
Me too, too many units in power zones.
Title: Re: Custom Map #10046: Crashed Ship 2. By: Dark6al3a
Post by: Dark6al3a on May 18, 2022, 04:52:59 AM
Quote from: Loren Pechtel on May 17, 2022, 11:04:04 PM
The first one was very easy but this one has me stumped, got 6 spots and that's all I can do.

Try Setting all your emitters to support one, then make it charge, and focus it with a field

That'll make it a lot easier, and also! Scavenge as much PZs as Possible, and build only Emitters, Spores aren't good enough
Title: Re: Custom Map #10046: Crashed Ship 2. By: Dark6al3a
Post by: Loren Pechtel on May 18, 2022, 02:41:43 PM
Quote from: Dark6al3a on May 18, 2022, 04:52:59 AM
Quote from: Loren Pechtel on May 17, 2022, 11:04:04 PM
The first one was very easy but this one has me stumped, got 6 spots and that's all I can do.

Try Setting all your emitters to support one, then make it charge, and focus it with a field

That'll make it a lot easier, and also! Scavenge as much PZs as Possible, and build only Emitters, Spores aren't good enough

Yeah, that's what I was doing.
Title: Re: Custom Map #10046: Crashed Ship 2. By: Dark6al3a
Post by: Dark6al3a on May 18, 2022, 02:51:38 PM
idk why Everyone sees it this hard, I managed to get the 5th score just fine, I even got the Born Leader Achievement via this map!
Title: Re: Custom Map #10046: Crashed Ship 2. By: Dark6al3a
Post by: toolforger on December 06, 2023, 12:04:45 PM
I beat it once, but I can't seem to find out what exactly you need to do to break out of your corner.
Anybody got a hint?

BTW I can't seem to make the emitters charge, they will instantly flip back to normal mode, even when paused.