This topic is for discussion of map #9988: Split Valley V2
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9988)
Author: Dark6al3a
Size: 128x84
Desc:
A Better Version of my Split Valley map, It's also more Difficult A lot of stuff were added, Most Notably the Siphon troll was removed A lot of dialogue was also added, in the opening Text and th message Artifacts Shattered 3 or Final shattered is still getting made, I really need Testers for it Anyways....Enjoy ! #spores #digitalis #runners ( those are painful btw )
Ahhh ... It's so good to finally be able to upload this
It was complete around a week before, But I was too busy playing OMORI to play it and post score
Anyways, Here it is
I'll give tips to anyone who asks
Be careful of those walls, When they collapse, You'll find an ocean of creeper on your doorstep
You'll hate runners after this map BTW ;)
Fun map.
Thank you for making it.
H
Happy that you liked it ! ;D ;D
I'll keep making maps as long as you keep playing them ;)
This was an improvement on the original, good amount of aether.
Thought I'd posted a top time but.... H!!!! :P
Too right, Mate!
It was either the 4th cup of coffee or the 6th beer.
(I did catch a quick screen grab for posterity.) ;)
Thanks,
H
The Central Emitter on the hill was the main threat
Alongside Runners, To support it
To Take it down, I used Berthas to cut the Digitalis and Runners, to leave the Emitter Unprotected, Then terraform a square for the Nullifier
Another way is to attack the Side emitters then on the main Emitter with Bertha and Strafer support to kill the Digitalis
The other scattered emitters are trivial to nullify, But the Ragged terrain makes it a little hard
I haven't tried any other strategies, so...Please tell me which strategies you used
Snipers will be mostly Obstructed like cannons because of the Ragged terrain, So... Berthas are the only Way to Kill runners Effectively
Please Show me which strategies you used, I might post screenshots later
Good Morning!
I ran down, then across for my primary attack.
Once you take that diagonal ridge, you're in good shape to broaden your attack.
Give it another go.
Semper Fi,
Sgt Rock
You didn't use Berthas? I thought that they were a must, I guess that they just reduce the time needed
Also, Terps Could have given you a good amount of space to build on
Well, Good strategy! I'll give this map another go later today
Quote from: Helper on April 22, 2022, 06:59:11 AM
Give it another go.
Did you Try out my Double Offensive V0.5 Map?
I wanna some feedback on it, and you are good at giving feedback :)
( or at least I think so! )
Quote from: Dark6al3a on April 22, 2022, 07:19:22 AM
Did you Try out my Double Offensive V0.5 Map?
I wanna some feedback on it, and you are good at giving feedback :)
( or at least I think so! )
LOL!
I've been beating on it all morning, but it keeps beating back.
I'm trying to maintain all three bases at their initial locations, but no joy so far.
VERY interesting start. It's just me who needs to figure out the pieces and places.
Fun stuff.
H
I'll go give tips at the map's post
Quote from: Dark6al3a on April 22, 2022, 07:13:33 AM
You didn't use Berthas? I thought that they were a must, I guess that they just reduce the time needed
I almost always use Bertha's, especially from a PZ.
Nothing better for putting the slap down on your target areas.
That bottom left one was started as soon as the area was cleared.
I only made one run through of the game, so don't know if I should have Terped out more Bertha sites.
It is definitely fun enough for another go (and you know the D man isn't going to let my time stand unchallenged).
:)
H
Power Zone Berthas are Broken
They are 6 times more powerful than the normal Bertha
They Decimate The Creeper and Digitalis Completely
Nothing Better than having a bunch of those Carpet Bombing the Map
PZ Berthas - I guess on a map like this you could limit them to 1 or 2 so they don't just clean up but do speed up the end game. The challnege in most CW maps is in the first 5 mins, the long game often gets boring unless you are chasing a time. Too many berthas can make the end game pointless though.
Strategy - I went SE with about 6 pre loaded cannons and just took the ridge by force. It worked but not as well as H's approach! Nice work :D
Is there Anything to be Improved in this one ?
I'm making a V3 Right now
So...Feedback will be good now
Looks to be as if you caught all the bases.
Over 100 downloads, almost 40% of whom posted a score.
Range of scores showed you kept a lot of players interested all the way through.
I saw a lot of names that aren't familiar to me, so it looks as though you grabbed the attention of some new players.
Well done.
I think many of the most successful map makers have kind of an identity/typical game template. If you don't stray too far from your typical setups, players know what to expect and will actively look for your maps.
Good Luck,
H
Thanks Buddy ! ;D ;D
Primarily aim to please yourself with the maps and don't get caught up with chasing ratings.
Quote from: D0m0nik on April 23, 2022, 02:50:32 AM
Primarily aim to please yourself with the maps and don't get caught up with chasing ratings.
what he said :D
Quote from: D0m0nik on April 23, 2022, 02:50:32 AM
Primarily aim to please yourself with the maps and don't get caught up with chasing ratings.
Do you Think I should make V2s for the Shattered maps, Or make a completely new map ?
Both are as Equal in terms of fun, So...I think You guys should choose
It is worth making a V2 as a lot of the hard work is done. I would use the template but look at making the game play different so people can enjoy them again in a different way.
It could be as simple as changing your dimension configuration (Tall instead of Wide), attacking in a different direction, 4 Sprayers at the start - with no replacements, etc.
When tek wakes up he may have some ideas too.
H