Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 09, 2022, 08:06:51 AM

Title: Custom Map #9973: 008-jtk. By: AlexX
Post by: AutoPost on April 09, 2022, 08:06:51 AM
This topic is for discussion of map #9973: 008-jtk
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9973)

Author: AlexX
Size: 210x210

Desc:
Digitalis could be a problem...
Title: Re: Custom Map #9973: 008-jtk. By: AlexX
Post by: Loren Pechtel on April 09, 2022, 07:46:28 PM
Yeah, it can be a problem.  Upgrade before you pop it!
Title: Re: Custom Map #9973: 008-jtk. By: AlexX
Post by: rennervate on April 10, 2022, 04:08:09 AM
i had to restart twice because of  the digitalis creeper  :D

but 4 me it was fun. i'm working on a similar version of this map now...
Title: Re: Custom Map #9973: 008-jtk. By: AlexX
Post by: D0m0nik on April 10, 2022, 08:13:26 AM
This was great fun, so many ways to approach it.
Title: Re: Custom Map #9973: 008-jtk. By: AlexX
Post by: Helper on April 10, 2022, 10:37:49 AM
Nice wake up call.
Fun and long. Good combination.

I'm thinking you have to run four simultaneous attacks (plus Guppies) to get a great score.

Back later for more.
Thanks,
H
Title: Re: Custom Map #9973: 008-jtk. By: AlexX
Post by: rennervate on April 11, 2022, 08:16:14 AM
Quote from: D0m0nik on April 10, 2022, 08:13:26 AM
This was great fun, so many ways to approach it.

wtf... you halved my time  ;D
Title: Re: Custom Map #9973: 008-jtk. By: AlexX
Post by: Helper on April 11, 2022, 08:31:21 AM
Quote from: rennervate on April 11, 2022, 08:16:14 AM
Quote from: D0m0nik on April 10, 2022, 08:13:26 AM
This was great fun, so many ways to approach it.

wtf... you halved my time  ;D

Welcome to the club.
:)
Title: Re: Custom Map #9973: 008-jtk. By: AlexX
Post by: D0m0nik on April 11, 2022, 12:39:26 PM
H was correct, attack 4 ways at once!

Spoiler
The key is taking out the nest and emitter east and west of the centre straight away. One reactor and one beam each side.
[close]
Title: Re: Custom Map #9973: 008-jtk. By: AlexX
Post by: rennervate on April 12, 2022, 12:43:09 AM
Quote from: D0m0nik on April 11, 2022, 12:39:26 PM
H was correct, attack 4 ways at once!

Spoiler
The key is taking out the nest and emitter east and west of the centre straight away. One reactor and one beam each side.
[close]

es ist nicht erlaubt die map so zu spielen. das war völlig anders konzipiert  :D :D :D
Title: Re: Custom Map #9973: 008-jtk. By: AlexX
Post by: Helper on April 12, 2022, 03:21:18 AM
Thanks Mr. D.
Spoiler
Since I attacked due North, I will definitely have to give this another try.
[close]
Thanks,
H
Title: Re: Custom Map #9973: 008-jtk. By: AlexX
Post by: D0m0nik on April 12, 2022, 03:37:01 AM
Quote from: rennervate on April 12, 2022, 12:43:09 AM
Quote from: D0m0nik on April 11, 2022, 12:39:26 PM
H was correct, attack 4 ways at once!

Spoiler
The key is taking out the nest and emitter east and west of the centre straight away. One reactor and one beam each side.
[close]

es ist nicht erlaubt die map so zu spielen. das war völlig anders konzipiert  :D :D :D

I think one of my favourite things about this game is the potential for thinking outside of the box and finding unusual ways to approach maps. A couple of map makers have sought to remove this possibility before and resulted in making incredibly boring, linear maps. The approch of dictating play only works for puzzle maps such as MGs excellent maps.
Title: Re: Custom Map #9973: 008-jtk. By: AlexX
Post by: Helper on April 12, 2022, 04:16:46 AM
Quote from: D0m0nik on April 12, 2022, 03:37:01 AM
...such as MGs excellent maps.

Yeah, only 28 days and he'll be back.
H