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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 05, 2022, 03:58:58 PM

Title: Custom Map #9960: Shattered Ruins 2. By: Dark6al3a
Post by: AutoPost on April 05, 2022, 03:58:58 PM
This topic is for discussion of map #9960: Shattered Ruins 2
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9960)

Author: Dark6al3a
Size: 256x256

Desc:
I made 2 sequels for my Shattered map And this was the One that was finished first I found out that the "Shattered" Map didn't get a lot Of attention, So I put some CRPL to Get some attention for this one Once the Other sequel is done I'll upload it Also, Please give me feedback so that I can Improve the other maps And Now ... Have fun ! #crpl #spores
Title: Re: Custom Map #9960: Shattered Ruins 2. By: Dark6al3a
Post by: Helper on April 06, 2022, 08:13:57 AM
I liked playing this one.
On my first try I just dropped on to the pre-built area and started setting up.
Spoiler
Don't do that. There is an obvious move (not to me) you need to take in the first few seconds.
[close]

Thanks for the fun.
H
Title: Re: Custom Map #9960: Shattered Ruins 2. By: Dark6al3a
Post by: stdout on April 06, 2022, 09:47:32 AM
Spoiler
Inhibitor + freeze artifacts are almost always an easy win. The prebuilt Berthas helped in this case.
[close]
Title: Re: Custom Map #9960: Shattered Ruins 2. By: Dark6al3a
Post by: Dark6al3a on April 06, 2022, 04:50:38 PM
Quote from: Helper on April 06, 2022, 08:13:57 AM
I liked playing this one.
On my first try I just dropped on to the pre-built area and started setting up.
Spoiler
Don't do that. There is an obvious move (not to me) you need to take in the first few seconds.
[close]

Thanks for the fun.
H
What is that obvious move ?
Getting the Thor early ? Yeah I just left it there
Earlier in the map, I didn't put emitters on the north western islands, Only spores, then I found out that anyone could get the Thor effortlessly
So I placed some Emitters

Very Glad that you had fun with it though
Title: Re: Custom Map #9960: Shattered Ruins 2. By: Dark6al3a
Post by: Dark6al3a on April 06, 2022, 04:56:21 PM
Quote from: stdout on April 06, 2022, 09:47:32 AM
Spoiler
Inhibitor + freeze artifacts are almost always an easy win. The prebuilt Berthas helped in this case.
[close]
Aren't you the guy who speedruns my maps ?
I wanna know how you beated the original "Shattered" map in 3 minutes
Title: Re: Custom Map #9960: Shattered Ruins 2. By: Dark6al3a
Post by: stdout on April 06, 2022, 05:26:59 PM
You have 4 maps, 3 of which have the name "Shattered" in them. My scores on them at 1:27, 2:09 and 2:11.

If you tell me which map you're referring to, I'd be glad to show you how I defeated it so quickly. It always involves the freeze artifact and a quick nullification of the inhibitor.
Title: Re: Custom Map #9960: Shattered Ruins 2. By: Dark6al3a
Post by: stdout on April 06, 2022, 05:43:24 PM
See screenshots to see how I beat your map 9943.

First photo shows the initial setup. Drop two CNs to collect the Freeze and Convert artifacts. Point all berthas at the inhibitor (to clear the digitalis) but disarm them temporarily.

Drop the freeze and convert, land the CN, and activate the berthas. Place a few collectors for energy, and build an emitter to kill the inhibitor. Meanwhile, fly a CN over the pickups and use the two remaining converts to drop pools of AC so you can build collectors to pick them up.

Your maps look like a lot of fun. My advice is to not include freeze/convert artifacts on maps that involve inhibitors, or if you're going to include them, make them hard to obtain early.

Hope this helps!
Title: Re: Custom Map #9960: Shattered Ruins 2. By: Dark6al3a
Post by: Dark6al3a on April 06, 2022, 10:05:43 PM
Quote from: stdout on April 06, 2022, 05:43:24 PM
See screenshots to see how I beat your map 9943.

First photo shows the initial setup. Drop two CNs to collect the Freeze and Convert artifacts. Point all berthas at the inhibitor (to clear the digitalis) but disarm them temporarily.

Drop the freeze and convert, land the CN, and activate the berthas. Place a few collectors for energy, and build an emitter to kill the inhibitor. Meanwhile, fly a CN over the pickups and use the two remaining converts to drop pools of AC so you can build collectors to pick them up.

Your maps look like a lot of fun. My advice is to not include freeze/convert artifacts on maps that involve inhibitors, or if you're going to include them, make them hard to obtain early.

Hope this helps!
Woah! That's some fast thinking there!
Now, That I know your trick, I'll try to make a map without the speedrun-ability of the Shattered series, ( I'm not done with them, There's still a map or two going to be made, I'm just taking a break )

Also, Which part did you like the most ? ( Or should I say, Stumped you most )
Title: Re: Custom Map #9960: Shattered Ruins 2. By: Dark6al3a
Post by: cornucanis on April 06, 2022, 11:43:55 PM
Quote from: Dark6al3a on April 06, 2022, 10:05:43 PM
Now, That I know your trick, I'll try to make a map without the speedrun-ability of the Shattered series

If you still want to have both inhibitors and artifacts of odin on your map, you can also make use of the "AE field range" setting on the inhibitor. This setting designates an area around the inhibitor in which artifacts can not be fired, which makes it much more difficult to pull off that particular flavor of sniping .

Title: Re: Custom Map #9960: Shattered Ruins 2. By: Dark6al3a
Post by: D0m0nik on April 07, 2022, 07:29:42 AM
I would enjoy your maps a lot more without any AoOs.
Title: Re: Custom Map #9960: Shattered Ruins 2. By: Dark6al3a
Post by: Martin Gronsdal on April 07, 2022, 08:25:04 AM
This leads me to this question: why are fly/AoO exclusion zones square?

Why isn't it possible to make it (almost) any shape one likes? A broad but narrow zone would make it possible to close off part, but not the entire, map...
Title: Re: Custom Map #9960: Shattered Ruins 2. By: Dark6al3a
Post by: LappySheep on April 07, 2022, 08:47:38 AM
You could technically make a scuffed circular (or at least oval-resembling shape) air exclusion zone by overlapping multiple of the nodes near each other with varying sizes, although that would make a lot of PZs so it probably is completely unviable unless you have them above void or somewhere that the PZs cannot be used (but that does feel more gimmicky than a real solution).

I can't find anything about AE zones in the CRPL reference either, so I guess that's not a thing supported.
Title: Re: Custom Map #9960: Shattered Ruins 2. By: Dark6al3a
Post by: D0m0nik on April 07, 2022, 09:03:47 AM
Quote from: Martin Gronsdal on April 07, 2022, 08:25:04 AM
This leads me to this question: why are fly/AoO exclusion zones square?

Why isn't it possible to make it (almost) any shape one likes? A broad but narrow zone would make it possible to close off part, but not the entire, map...

This is exactly the kind of question you always ask before running off and making somthing devilish  :P ;)
Title: Re: Custom Map #9960: Shattered Ruins 2. By: Dark6al3a
Post by: Martin Gronsdal on April 07, 2022, 09:38:19 AM
My maps wear the white cloth of innocence
Title: Re: Custom Map #9960: Shattered Ruins 2. By: Dark6al3a
Post by: Dark6al3a on April 07, 2022, 10:48:17 AM
Why isn't anyone saying anything about those Meso Pyramids ?
It took ages for me to figure out How to make them
Title: Re: Custom Map #9960: Shattered Ruins 2. By: Dark6al3a
Post by: D0m0nik on April 07, 2022, 11:38:28 AM
Quote from: Dark6al3a on April 07, 2022, 10:48:17 AM
Why isn't anyone saying anything about those Meso Pyramids ?
It took ages for me to figure out How to make them


Sorry, I think some of us older players probably assumed they were old code from previous pyramid maps. Map number 9584 by teknotiss is my favourite example.
Title: Re: Custom Map #9960: Shattered Ruins 2. By: Dark6al3a
Post by: teknotiss on April 07, 2022, 04:01:40 PM
Quote from: D0m0nik on April 07, 2022, 11:38:28 AM
Quote from: Dark6al3a on April 07, 2022, 10:48:17 AM
Why isn't anyone saying anything about those Meso Pyramids ?
It took ages for me to figure out How to make them


Sorry, I think some of us older players probably assumed they were old code from previous pyramid maps. Map number 9584 by teknotiss is my favourite example.

thank you... that means a lot that you like that map dude! 8)

i have another "pyramid power" in progress, nearly done too... but i need another 5 maps ready to go since i must release 6 at a time.

i don't know why, but i have to do it that way.

sorry!  ;) ;D
Title: Re: Custom Map #9960: Shattered Ruins 2. By: Dark6al3a
Post by: Helper on April 07, 2022, 05:37:40 PM
Quote from: Martin Gronsdal on April 07, 2022, 08:25:04 AM
This leads me to this question: why are fly/AoO exclusion zones square?

Why isn't it possible to make it (almost) any shape one likes? A broad but narrow zone would make it possible to close off part, but not the entire, map...

Have you ever seen a round tuit?
(Asking for a friend.)
Title: Re: Custom Map #9960: Shattered Ruins 2. By: Dark6al3a
Post by: Martin Gronsdal on April 07, 2022, 05:39:06 PM
Got around to it a few times .....
Title: Re: Custom Map #9960: Shattered Ruins 2. By: Dark6al3a
Post by: Helper on April 07, 2022, 06:57:03 PM
Quick!
Title: Re: Custom Map #9960: Shattered Ruins 2. By: Dark6al3a
Post by: D0m0nik on April 08, 2022, 02:20:51 AM
Quote
i have another "pyramid power" in progress, nearly done too... but i need another 5 maps ready to go since i must release 6 at a time.

I love your maps and can't wait for the next batch! It is quite a treat getting a whole bunch of maps at once, a feast!
Title: Re: Custom Map #9960: Shattered Ruins 2. By: Dark6al3a
Post by: teknotiss on April 08, 2022, 05:54:09 PM
Quote from: Helper on April 07, 2022, 05:37:40 PM
Quote from: Martin Gronsdal on April 07, 2022, 08:25:04 AM
This leads me to this question: why are fly/AoO exclusion zones square?

Why isn't it possible to make it (almost) any shape one likes? A broad but narrow zone would make it possible to close off part, but not the entire, map...

Have you ever seen a round tuit?
(Asking for a friend.)

my mother owns a round tuit... ;D
Title: Re: Custom Map #9960: Shattered Ruins 2. By: Dark6al3a
Post by: teknotiss on April 08, 2022, 05:54:57 PM
Quote from: D0m0nik on April 08, 2022, 02:20:51 AM
Quote
i have another "pyramid power" in progress, nearly done too... but i need another 5 maps ready to go since i must release 6 at a time.

I love your maps and can't wait for the next batch! It is quite a treat getting a whole bunch of maps at once, a feast!

i will try to get that feast cooked up ASAP!  ;D 8)
Title: Re: Custom Map #9960: Shattered Ruins 2. By: Dark6al3a
Post by: Dark6al3a on April 10, 2022, 12:02:06 PM
Should I make a New version of this map ? I want to Delete the AoOs Because the Speedrun-ability of them is giving the map Bad ratings

The shattered ruins map has a 3.8  Rating even though it's not a Doodle map

Weird

Title: Re: Custom Map #9960: Shattered Ruins 2. By: Dark6al3a
Post by: teknotiss on April 10, 2022, 03:25:42 PM
Quote from: Dark6al3a on April 10, 2022, 12:02:06 PM
Should I make a New version of this map ? I want to Delete the AoOs Because the Speedrun-ability of them is giving the map Bad ratings

The shattered ruins map has a 3.8  Rating even though it's not a Doodle map

Weird

why not do it?

i think most people would prefer the challenge of no AoO's...  8)