Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 01, 2022, 12:30:09 PM

Title: Custom Map #9946: 003-Ponda Baba. By: AlexX
Post by: AutoPost on April 01, 2022, 12:30:09 PM
This topic is for discussion of map #9946: 003-Ponda Baba
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9946)

Author: AlexX
Size: 237x237

Desc:
Title: Re: Custom Map #9946: 003-Ponda Baba. By: AlexX
Post by: Loren Pechtel on April 02, 2022, 12:15:20 AM
Yet another map I have no idea of how to survive.
Title: Re: Custom Map #9946: 003-Ponda Baba. By: AlexX
Post by: rennervate on April 02, 2022, 03:10:16 AM
Hi - some hints if wanted:

Spoiler
- start at the lower left
- secure the corner
- the runners in the middle laneS got ac inside
- sniper 0ne to start chainreaction
- the other middle lane can be activated by using a strafer

[close]

Title: Re: Custom Map #9946: 003-Ponda Baba. By: AlexX
Post by: Martin Gronsdal on April 02, 2022, 05:05:35 AM
What is the reason for the non standard height colors?
Title: Re: Custom Map #9946: 003-Ponda Baba. By: AlexX
Post by: rennervate on April 02, 2022, 06:08:52 AM
I have a kind of mild color blindness. I see some color nuances better than others. so this is just for me
Title: Re: Custom Map #9946: 003-Ponda Baba. By: AlexX
Post by: teknotiss on April 02, 2022, 11:02:44 AM
Quote from: Martin Gronsdal on April 02, 2022, 05:05:35 AM
What is the reason for the non standard height colors?

is there a standard?

there are a number of "themes" of land in the editor...

has anyone done any data gathering on which is most popular?

i suppose it is the "default", but i have used so many i am not sure which that is... first in the list, yes?
Title: Re: Custom Map #9946: 003-Ponda Baba. By: AlexX
Post by: spirix on April 02, 2022, 12:18:27 PM
yup, left side was the key... and yes, I like it organized... :D
Title: Re: Custom Map #9946: 003-Ponda Baba. By: AlexX
Post by: rennervate on April 02, 2022, 01:18:15 PM
lol... organized or Obsessive-Compulsive Disorder
Title: Re: Custom Map #9946: 003-Ponda Baba. By: AlexX
Post by: D0m0nik on April 02, 2022, 01:49:47 PM
Quote from: spirix on April 02, 2022, 12:18:27 PM
yup, left side was the key... and yes, I like it organized... :D

That is impressive.

You know the collector is an essential part of the energy network, far efficient than the reactors in my opinion.
Title: Re: Custom Map #9946: 003-Ponda Baba. By: AlexX
Post by: rennervate on April 02, 2022, 02:29:15 PM
Quote from: D0m0nik on April 02, 2022, 01:49:47 PM
Quote from: spirix on April 02, 2022, 12:18:27 PM
yup, left side was the key... and yes, I like it organized... :D

That is impressive.

You know the collector is an essential part of the energy network, far efficient than the reactors in my opinion.
especially when they are so cheap
Title: Re: Custom Map #9946: 003-Ponda Baba. By: AlexX
Post by: Loren Pechtel on April 02, 2022, 11:03:23 PM
Starting in the left corner I was able to hold off the spores for long enough to survive.
Title: Re: Custom Map #9946: 003-Ponda Baba. By: AlexX
Post by: D0m0nik on April 03, 2022, 03:49:20 AM
I started half way up the left side, used the AC emitters for reactor power zones and then put a bertha on one once set up. It was pretty easy from there.
Title: Re: Custom Map #9946: 003-Ponda Baba. By: AlexX
Post by: rennervate on April 03, 2022, 05:34:45 AM
this is obviously the much faster option. I like it cozy in the corners
Title: Re: Custom Map #9946: 003-Ponda Baba. By: AlexX
Post by: spirix on April 03, 2022, 07:22:54 AM
Quote from: rennervate on April 02, 2022, 02:29:15 PM
Quote from: D0m0nik on April 02, 2022, 01:49:47 PM
Quote from: spirix on April 02, 2022, 12:18:27 PM
yup, left side was the key... and yes, I like it organized... :D

That is impressive.

You know the collector is an essential part of the energy network, far efficient than the reactors in my opinion.

especially when they are so cheap
you're both totally right, I just don't like them personally spread over the whole map... I tend to remove all collectors as soon as I can build my base with reactors.
Most of the time I play maps for visuals and fun, not for speed, highscore or efficiency  ;D