Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 25, 2022, 05:59:54 AM

Title: Custom Map #9935: Somero. By: AlexX
Post by: AutoPost on March 25, 2022, 05:59:54 AM
This topic is for discussion of map #9935: Somero
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9935)

Author: AlexX
Size: 240x240

Desc:
Title: Re: Custom Map #9935: Somero. By: AlexX
Post by: Helper on March 26, 2022, 02:15:32 PM
This is outstanding!
Not giving any Spoiler, but I think a lot of players will do the same thing I did after fighting for about 20-25 minutes.
Start over and do it right.
LOL!

Thanks for the fun.
H
Title: Re: Custom Map #9935: Somero. By: AlexX
Post by: rennervate on March 27, 2022, 06:08:29 AM
u`re welcome.
great that you had fun
Title: Re: Custom Map #9935: Somero. By: AlexX
Post by: D0m0nik on March 27, 2022, 08:21:14 AM
Just had a restart myself. Very simple when you get it right.

Spoiler
It's all about the snipers
[close]
Title: Re: Custom Map #9935: Somero. By: AlexX
Post by: rennervate on March 27, 2022, 11:16:47 AM
Quote from: D0m0nik on March 27, 2022, 08:21:14 AM
Just had a restart myself. Very simple when you get it right.

Spoiler
It's all about the snipers
[close]

or flying cannon with target priority
Title: Re: Custom Map #9935: Somero. By: AlexX
Post by: stdout on March 28, 2022, 06:28:02 PM
It's a pretty easy and straight forward map, but I'm not sure how you guys are getting your half hour scores. What am I missing?

Yes, the spores to a single place generate AC. Yes, the snipers activate the AC chain reaction from the nests. But still, progress is quite inhibited by the waves of spores. How did you all do it?
Title: Re: Custom Map #9935: Somero. By: AlexX
Post by: Helper on March 28, 2022, 06:52:06 PM
Picture attached at 03:29.
I don't have a clue how D managed to kill the Spore Towers so quickly.
I built 4 Guppies for the attack, but could have used twice that many.
HTH.

H
Title: Re: Custom Map #9935: Somero. By: AlexX
Post by: rennervate on March 29, 2022, 02:46:50 AM
my idea when designing the map was - turn off the sporetowers first... but apparently there must be another way faster
Title: Re: Custom Map #9935: Somero. By: AlexX
Post by: D0m0nik on March 29, 2022, 02:53:37 AM
I think H is taking too long to break out of the base.

Spoiler
The spores are of little threat for a while, concentrate on taking PZs
When you do start making guppies don't take the closest first, take them in order of magnitude, the far islands have 4 spores of 5 each and top right is one 15 spore.
Once you have the chain reaction going with AC fly a cannon in there and break the digitalis to the nest, take these isalnds as fast as you can as thats a lot of PZs plus you can relay up from the islands
[close]

R - Yes, I ignored the spores for a while, they are not really a threat if you can take enough PZs.
Title: Re: Custom Map #9935: Somero. By: AlexX
Post by: D0m0nik on March 29, 2022, 02:54:43 AM
I really enjoyed this styke of map, reminds me of some of Yums maps but still original.
Title: Re: Custom Map #9935: Somero. By: AlexX
Post by: yum-forum on March 29, 2022, 03:11:45 AM
Quote from: D0m0nik on March 29, 2022, 02:54:43 AM
I really enjoyed this styke of map, reminds me of some of Yums maps but still original.
You remember my maps and I remember your maps! "freundliche Erinnerungen"  ;D
Title: Re: Custom Map #9935: Somero. By: AlexX
Post by: Helper on March 29, 2022, 03:16:56 AM
Da Yumster!
Konichiwa Yum-sama.

H234
Title: Re: Custom Map #9935: Somero. By: AlexX
Post by: Helper on March 29, 2022, 03:17:29 AM
Quote from: D0m0nik on March 29, 2022, 02:53:37 AM
I think H is taking too long to break out of the base.

LOL!
You got that right.
Looking through your screen captures, I can see where I am being way too cautious.
Your dropping those Snipers right in the middle of the Creep is not something I would ever think of, but clearly works just fine.
And, of course, the magic of the PZ has never been more apparent (after one sees a picture).

Well played!
H
Title: Re: Custom Map #9935: Somero. By: AlexX
Post by: rennervate on March 29, 2022, 05:06:42 AM
Quote from: D0m0nik on March 29, 2022, 02:53:37 AM
I think H is taking too long to break out of the base.

Spoiler
The spores are of little threat for a while, concentrate on taking PZs
When you do start making guppies don't take the closest first, take them in order of magnitude, the far islands have 4 spores of 5 each and top right is one 15 spore.
Once you have the chain reaction going with AC fly a cannon in there and break the digitalis to the nest, take these isalnds as fast as you can as thats a lot of PZs plus you can relay up from the islands
[close]

R - Yes, I ignored the spores for a while, they are not really a threat if you can take enough PZs.

ok - reminds me - i'm still a noob.
Title: Re: Custom Map #9935: Somero. By: AlexX
Post by: stdout on March 29, 2022, 10:08:17 AM
Great exchange of information. Thanks Domonik for all of that. My error was I was trying to be too creative, terping here and flying around there. The straightforward blitz to the PZs was the right approach.
Title: Re: Custom Map #9935: Somero. By: AlexX
Post by: D0m0nik on March 29, 2022, 01:02:23 PM
Yum -  I miss your maps  ;) ;D

Well played H and S.
R - It's only taken about 15 years of CW playing to get this fast and I'm still learning. It is the secret to this games longevity, infinite scope for improvement.
Title: Re: Custom Map #9935: Somero. By: AlexX
Post by: rennervate on March 30, 2022, 06:26:30 AM

15 years... good to hear... my son thinks i'm crazy for playing the same game for 6 years... so you're more than twice as crazy  ;D