Knuckle Cracker

Creeper World 4 => Farsite Colonies => Topic started by: AutoPost on March 21, 2022, 02:06:30 PM

Title: Custom Map #2988: fps and cnstrucions. By: gigiomariuzzo
Post by: AutoPost on March 21, 2022, 02:06:30 PM
This topic is for discussion of map #2988: fps and cnstrucions
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=2988)

Author: gigiomariuzzo
Size: 320x200
Title: Re: Custom Map #2988: fps and cnstrucions. By: gigiomariuzzo
Post by: ikkonoishi on March 21, 2022, 06:03:45 PM
I can't seem to be able to get the AI to build terps.
Title: Re: Custom Map #2988: fps and cnstrucions. By: gigiomariuzzo
Post by: Durikkan on March 21, 2022, 07:34:09 PM
Quote from: ikkonoishi on March 21, 2022, 06:03:45 PM
I can't seem to be able to get the AI to build terps.

Yeah, they made the wall a little too thick and imposing. 

The AI doesn't build terps.  So you have to hope it manages to successfully build its way around the wall, or it might get permanently stuck.  If it gets stuck you might have some luck at repeatedly pressing the hotkey to select a unit type (such as a tower) and clicking repeatedly and it might get placed before it's deselected, it's easier if your computer is running slower.
Title: Re: Custom Map #2988: fps and cnstrucions. By: gigiomariuzzo
Post by: Ago1896 on March 22, 2022, 04:41:07 AM
No way to get the AI to build the last nullifier...
Title: Re: Custom Map #2988: fps and cnstrucions. By: gigiomariuzzo
Post by: Roszadok on March 23, 2022, 03:12:06 PM
It was very easy, had no problem. Made may creeper day up :P
Title: Re: Custom Map #2988: fps and cnstrucions. By: gigiomariuzzo
Post by: Dextorplays on April 24, 2022, 08:51:22 PM
Too easy, just rush the AC breeder locations and then retreat and use '4' to rush the building.
Title: Re: Custom Map #2988: fps and cnstrucions. By: gigiomariuzzo
Post by: stretchyy22 on September 05, 2022, 01:11:09 AM
Can't activate totems for optional objective because refinery's don't get built. Also too many ERN's available with no way to use more than 6 for ERN port
Title: Re: Custom Map #2988: fps and cnstrucions. By: gigiomariuzzo
Post by: Sigfried on April 03, 2023, 03:29:45 AM
Biggest issue I noticed here was the pylons never activated despite plenty of greenar.

That's when I noticed the autobuild A.I. was never instructed to build refineries near the mothers for harvesting.


If another emitter of similar strength to the left had been placed on the right with the spore launchers, this would have been impossible. No terps and no pre-built ramp down the other side meant I had to use ac and fabricator shooters to protect and speed up building. No artifacts to acquire and increase my abilities.