Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 17, 2022, 04:22:22 AM

Title: Custom Map #9926: Star Wars II. By: AlexX
Post by: AutoPost on March 17, 2022, 04:22:22 AM
This topic is for discussion of map #9926: Star Wars II
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9926)

Author: AlexX
Size: 240x180

Desc:
more action
Title: Re: Custom Map #9926: Star Wars II. By: AlexX
Post by: Helper on March 17, 2022, 06:27:08 AM
Aha!
A quick look tells me this one is going to be even more fun.
Will give it a go later.
Thanks,
H
Title: Re: Custom Map #9926: Star Wars II. By: AlexX
Post by: stdout on March 17, 2022, 10:28:54 AM
Great map, extremely difficult start. I am glad that I won but very unhappy with my time. I'll have to do this one again!  ;D
Title: Re: Custom Map #9926: Star Wars II. By: AlexX
Post by: rennervate on March 17, 2022, 11:07:13 AM
Quote from: stdout on March 17, 2022, 10:28:54 AM
Great map, extremely difficult start. I am glad that I won but very unhappy with my time. I'll have to do this one again!  ;D

Hint if wanted:

Spoiler
start in the upper right corner... strong totem after short time
[close]
Title: Re: Custom Map #9926: Star Wars II. By: AlexX
Post by: Loren Pechtel on March 17, 2022, 10:29:45 PM
Quote from: rennervate on March 17, 2022, 11:07:13 AM
Quote from: stdout on March 17, 2022, 10:28:54 AM
Great map, extremely difficult start. I am glad that I won but very unhappy with my time. I'll have to do this one again!  ;D

Hint if wanted:

Spoiler
start in the upper right corner... strong totem after short time
[close]

Doesn't make any difference for me, when the big towers come on line I die, I simply can't generate enough power.
Title: Re: Custom Map #9926: Star Wars II. By: AlexX
Post by: rennervate on March 18, 2022, 02:24:41 AM
some screenshots if needed

Spoiler!
Title: Re: Custom Map #9926: Star Wars II. By: AlexX
Post by: Helper on March 18, 2022, 06:04:19 AM
That is one busy game!
It starts out really busy trying to beat the monster Spore attacks, and after you get that under control you have to start running multiple attacks on all the islands.
A long and fun map.
Thanks a lot.
H
Title: Re: Custom Map #9926: Star Wars II. By: AlexX
Post by: rennervate on March 18, 2022, 06:25:32 AM
great that you like it
Title: Re: Custom Map #9926: Star Wars II. By: AlexX
Post by: Helper on March 18, 2022, 07:36:37 AM
You get pretty sneaky with some of your Emitters and Spore Towers.
There were some that I had no clue how to attack and had to resort to 'Floating' the CN to power up the Nullifiers.
Need a break and a cup of coffee before trying another one today.
H
Title: Re: Custom Map #9926: Star Wars II. By: AlexX
Post by: D0m0nik on March 19, 2022, 01:25:45 PM
Don't forget the sneaky guppy trick where you can land a guppy and build a nullifier in the same spot.
Title: Re: Custom Map #9926: Star Wars II. By: AlexX
Post by: stdout on March 19, 2022, 03:51:04 PM
Explain that Dp please
Title: Re: Custom Map #9926: Star Wars II. By: AlexX
Post by: Loren Pechtel on March 19, 2022, 09:58:24 PM
Quote from: rennervate on March 18, 2022, 02:24:41 AM
some screenshots if needed

Spoiler!

Aha!  I wasn't being aggressive enough at the start.
Title: Re: Custom Map #9926: Star Wars II. By: AlexX
Post by: rennervate on March 20, 2022, 02:31:24 AM
that's usually my fault too
Title: Re: Custom Map #9926: Star Wars II. By: AlexX
Post by: D0m0nik on March 20, 2022, 04:08:20 AM
Quote from: stdout on March 19, 2022, 03:51:04 PM
Explain that Dp please

The one where you send a guppy and then a split second later return it to base. The guppy still flies to the destination but you can place another unit in the same spot. There are a few maps using this trick lately.
Title: Re: Custom Map #9926: Star Wars II. By: AlexX
Post by: Martin Gronsdal on March 20, 2022, 04:59:17 AM
You have to be fast. So fast, that it's better to pause the game, send guppy, then tap unpause/pause twice almost as fast as you can, then send guppy home, build what you want and unpause again.
Title: Re: Custom Map #9926: Star Wars II. By: AlexX
Post by: Helper on March 20, 2022, 05:19:40 AM
Homeless Guppies and magic Nullifiers.
All y'all are trying to teach old dogs new tricks (but I sure could have used that one here).

Might just have to replay this one.

Thanks,
H
Title: Re: Custom Map #9926: Star Wars II. By: AlexX
Post by: stdout on March 20, 2022, 08:10:41 AM
Quote from: D0m0nik on March 20, 2022, 04:08:20 AM
The one where you send a guppy and then a split second later return it to base. The guppy still flies to the destination but you can place another unit in the same spot. There are a few maps using this trick lately.

After all these years I learned something new! Awesome trick, thank you.

Tip: press the letter n to advance a single frame while paused. One frame is all that's needed to activate the guppy before telling it to return to base.
Title: Re: Custom Map #9926: Star Wars II. By: AlexX
Post by: rennervate on March 20, 2022, 12:57:35 PM
Quote from: Helper on March 20, 2022, 05:19:40 AM
Homeless Guppies and magic Nullifiers.
All y'all are trying to teach old dogs new tricks (but I sure could have used that one here).

Might just have to replay this one.

Thanks,
H

but You don't need this trick here.... I didn't know anything about it until now
Title: Re: Custom Map #9926: Star Wars II. By: AlexX
Post by: teknotiss on March 21, 2022, 03:25:53 PM
Quote from: Martin Gronsdal on March 20, 2022, 04:59:17 AM
You have to be fast. So fast, that it's better to pause the game, send guppy, then tap unpause/pause twice almost as fast as you can, then send guppy home, build what you want and unpause again.

could you not just use "n" and advance the game one frame or maybe a few frames?  8)