Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 15, 2022, 08:50:07 AM

Title: Custom Map #9923: Retake the Dendron System. By: stdout
Post by: AutoPost on March 15, 2022, 08:50:07 AM
This topic is for discussion of map #9923: Retake the Dendron System
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9923)

Author: stdout
Size: 115x200

Desc:
While we slept last night the humans reclaimed this system, and they spent the night amassing vast resources to prevent our retaking it. We believe that it is now impossible to retake this, but we are sending you on this impossible mission anyway. #PlayAsCreeper
Title: Re: Custom Map #9923: Retake the Dendron System. By: stdout
Post by: TBFProgrammer on March 15, 2022, 03:27:44 PM
I almost feel bad for the Thor
Title: Re: Custom Map #9923: Retake the Dendron System. By: stdout
Post by: rennervate on March 16, 2022, 03:21:24 AM
does anybody have a link to a tutorial video for this "PlayAsCreeper"?
Title: Re: Custom Map #9923: Retake the Dendron System. By: stdout
Post by: TBFProgrammer on March 16, 2022, 04:47:22 AM
Quote from: rennervate on March 16, 2022, 03:21:24 AM
does anybody have a link to a tutorial video for this "PlayAsCreeper"?

There's a tutorial map. Use the Text filter "Redemption" and play map 1492 "Arc Eternal Redemption - Training Day" by Hubs. Some of the mechanics have evolved some, but are still similar enough the changes shouldn't cause any trouble.
Title: Re: Custom Map #9923: Retake the Dendron System. By: stdout
Post by: RrR on March 16, 2022, 05:12:53 AM
I do like a good PAC map.

Has the spore target graticule changed? It was almost invisible for me in this map.
Title: Re: Custom Map #9923: Retake the Dendron System. By: stdout
Post by: stdout on March 16, 2022, 10:48:04 AM
RrR in making this particular map, I knew the player would end up with more emitters than usual, so I went into the code to try to change the support lines to be much lighter so the play could still see the action even when supporting a single emitter from 50 others. But I unfortunately also lightened the cross hairs from the spore towers, which was accidental.

In future PAC maps, I will fix this so that the support lines are light but the spore tower is the way it normally is.
Title: Re: Custom Map #9923: Retake the Dendron System. By: stdout
Post by: rennervate on March 16, 2022, 01:04:25 PM
Quote from: TBFProgrammer on March 16, 2022, 04:47:22 AM
Quote from: rennervate on March 16, 2022, 03:21:24 AM
does anybody have a link to a tutorial video for this "PlayAsCreeper"?

There's a tutorial map. Use the Text filter "Redemption" and play map 1492 "Arc Eternal Redemption - Training Day" by Hubs. Some of the mechanics have evolved some, but are still similar enough the changes shouldn't cause any trouble.


thx
Title: Re: Custom Map #9923: Retake the Dendron System. By: stdout
Post by: x2 on March 17, 2022, 04:51:39 AM
Any tips on how to beat this map? I can only get this far:
(//)
Title: Re: Custom Map #9923: Retake the Dendron System. By: stdout
Post by: stdout on March 17, 2022, 05:52:45 AM
x2 the digitalis on the left is the key to advancing. Support that emitter and let the digitalis flood with creeper. Then remove the very tip of the digitalis and push the creeper north, building new digitalis as you go. Doing this you can easily take the left branch of the tree and establish a new foothold.
Title: Re: Custom Map #9923: Retake the Dendron System. By: stdout
Post by: teknotiss on March 17, 2022, 04:51:07 PM
Quote from: RrR on March 16, 2022, 05:12:53 AM
I do like a good PAC map.

Has the spore target graticule changed? It was almost invisible for me in this map.

yes, stdout must have set the transparency much higher or something, it was a bit tricky setting targets but still a great map! 8)
Title: Re: Custom Map #9923: Retake the Dendron System. By: stdout
Post by: x2 on March 18, 2022, 03:09:06 AM
Quote from: stdout on March 17, 2022, 05:52:45 AM
x2 the digitalis on the left is the key to advancing. Support that emitter and let the digitalis flood with creeper. Then remove the very tip of the digitalis and push the creeper north, building new digitalis as you go. Doing this you can easily take the left branch of the tree and establish a new foothold.
That worked great  :) Thank you stdout!
Title: Re: Custom Map #9923: Retake the Dendron System. By: stdout
Post by: yak on March 21, 2022, 12:50:57 AM
how do you "remove the very tip of the digitalis"?
Title: Re: Custom Map #9923: Retake the Dendron System. By: stdout
Post by: RrR on March 21, 2022, 04:34:51 AM
Quote from: yak on March 21, 2022, 12:50:57 AM
how do you "remove the very tip of the digitalis"?

when the digitalis tool is activated, press "t" and it will change from white to red. It will now remove digitalis. Press "t" again to make digitalis again
Title: Re: Custom Map #9923: Retake the Dendron System. By: stdout
Post by: Martin Gronsdal on March 21, 2022, 04:46:21 AM
If we have a stripe of digitalis and we want it to advance further.

Is it better to erase the last bit of the digitalis and let it spill creeper, or is it better to erase just a thin line behind what you want to spill, creating an island of digitalis?
Title: Re: Custom Map #9923: Retake the Dendron System. By: stdout
Post by: GoodMorning on March 21, 2022, 09:05:49 AM
It's situational - it depends heavily on the amount of Creeper you can push onto the Digitalis, if you're using a field tool, if it's under fire from the conventional units...

I often find that in situations where this would be a plausible question, a pile of 10-20 or so on the edge is best. There are diminishing returns for using more, and if you can expand by one or two cells at a time, you can repeat that cycle faster - you also need the Digi to regrow before you can push again, small deletes from the edge work well.

(Also, fun fact - if you delete and re-lay it immediately while paused, the visuals don't update but it kills the Digi (may depend on version), so there's no risk of a lucky cannon-shot making it impossible to re-form your Digi.
Title: Re: Custom Map #9923: Retake the Dendron System. By: stdout
Post by: DWCW3 on March 24, 2022, 10:05:07 AM
Quote from: stdout on March 17, 2022, 05:52:45 AM
x2 the digitalis on the left is the key to advancing. Support that emitter and let the digitalis flood with creeper. Then remove the very tip of the digitalis and push the creeper north, building new digitalis as you go. Doing this you can easily take the left branch of the tree and establish a new foothold.

I dunno how this is supposed to work when the bertha fires before the digitalis ever manages to regrow. 
Title: Re: Custom Map #9923: Retake the Dendron System. By: stdout
Post by: teknotiss on March 24, 2022, 06:18:46 PM
you could try leaving other targets for the Berthas perhaps?

an Emitter on burst mode is a tempting target and perhaps will give you more time to push forwards?
Title: Re: Custom Map #9923: Retake the Dendron System. By: stdout
Post by: yak on April 10, 2022, 11:07:35 PM
Quote from: RrR on March 21, 2022, 04:34:51 AM
Quote from: yak on March 21, 2022, 12:50:57 AM
how do you "remove the very tip of the digitalis"?

when the digitalis tool is activated, press "t" and it will change from white to red. It will now remove digitalis. Press "t" again to make digitalis again

thanks a lot :)
Title: Re: Custom Map #9923: Retake the Dendron System. By: stdout
Post by: Triticamon on April 11, 2022, 02:46:37 PM
This Map seems a Bit Overtuned for one Part. I Can do the First Defenses just fine, BUT DEAR GOD The Second Line of Defenses JUST Won't FALL!

If you have a simple Solution that can Consistently Beat the Second defense then please Either tell me about it or show a video of how its done because THOSE Defenses Make it Practically Impossible to Penetrate.
Title: Re: Custom Map #9923: Retake the Dendron System. By: stdout
Post by: teknotiss on April 12, 2022, 02:36:18 PM
Quote from: Triticamon on April 11, 2022, 02:46:37 PM
This Map seems a Bit Overtuned for one Part. I Can do the First Defenses just fine, BUT DEAR GOD The Second Line of Defenses JUST Won't FALL!

If you have a simple Solution that can Consistently Beat the Second defense then please Either tell me about it or show a video of how its done because THOSE Defenses Make it Practically Impossible to Penetrate.

you can target the void with spores and lay down digitalis there...

so perhaps attack an open flank?

good luck, come back for more help if needed!  8)