Knuckle Cracker

Creeper World => Suggestions => Topic started by: sargun on January 11, 2010, 07:09:29 AM

Title: Faster Gameplay
Post by: sargun on January 11, 2010, 07:09:29 AM
I wish there was a fast forward mode where everything would go by a bit faster. I usually have setup a network, and have to wait around for 2-3 minutes until it's done building before I can move on. I've seen other TD games where can set gameplay speed 100-500% more than normal.
Title: Re: Faster Gameplay
Post by: Siccles on January 11, 2010, 07:19:27 AM
if you have to wait for your network to setup you are probably doing something wrong.

For example you should never ever build more buildings at the same time than your energy production can sustain (otherwise they will be built slower, which will cost you alot of time in the long run)

At the start you can build 2 collectors at the same time (even 3 if the position allows it) because you have 20 energy in the storage +a production of 0,8, but afterwards when you have no reserves left, if you try to build 2 collectors at the same time again (with a production of around 1,2) you will lose energy and time, you wouldve had if you built them one after the other
Title: Re: Faster Gameplay
Post by: IdealIdeas on January 11, 2010, 07:34:25 AM
Already suggested this idea
Title: Re: Faster Gameplay
Post by: Kamron3 on January 11, 2010, 08:21:31 AM
Its been suggested to have a "Fast forward" button, things to have faster gameplay.

In all actuality, I think it would make the game less appealling(at least to me anyway) because people could beat levels w/in 5 minutes that should take over an hour.

Besides your CPU Usage would SKYROCKET with a fast forward building/option.

_k
Title: Re: Faster Gameplay
Post by: Karsten75 on January 11, 2010, 10:42:07 AM
Quote from: Kamron3 on January 11, 2010, 08:21:31 AM
Its been suggested to have a "Fast forward" button, things to have faster gameplay.

In all actuality, I think it would make the game less appealling(at least to me anyway) because people could beat levels w/in 5 minutes that should take over an hour.

Besides your CPU Usage would SKYROCKET with a fast forward building/option.

_k

Everything in the game, including the game clock, would speed up at the same rate, so it would not benefit those players choosing it.

As for skyrocketing CPU, why do you think some us us (but not me) buy top of the  line gaming rigs? To play games faster!  :P
Title: Re: Faster Gameplay
Post by: sargun on January 11, 2010, 11:18:21 AM
A) Why would the game CPU sky rocket? Part of me must ask why a simple TD taxes the CPU so much, but then I remembered we're using an adobe product (air runtime).. Anyways, I imagine that if you continued to render the game at the current speed, just sped up packets, and the timer, you shouldn't get a huge CPU increase.

B) This is true, you could finish levels in 20 minutes that normally that take you an hour because I currently have to wait 30 second-1 minute before each relay is complete. Waiting is stupid. I realize there is a certain "experience" associated with the slow gameplay, but I, personally, don't find the appeal.
Title: Re: Faster Gameplay
Post by: Joykill on January 11, 2010, 11:29:54 AM
If you have to wait for 30 secs for a relay to be built, you really really need some speedboosters, or better energy management, cant tell how long it takes normally (as in, enough energy, no speed boost) but 30 secs seems really long... then again, might be me going totally wrong here...
Title: Re: Faster Gameplay
Post by: Aurzel on January 11, 2010, 11:33:56 AM
joykill speeds dont speed up how long it takes to build something, it speeds up packet speed not packet production, and virgil did consider a speed up option but his thinking was much the same as kam, he thought it woulf affect the experience in a negative way
Title: Re: Faster Gameplay
Post by: sargun on January 11, 2010, 07:40:39 PM
Alright, I get it, 90% of people don't want this. I don't exactly have much money to spare, but I'll volunteer, say $15 to this feature? Maybe a cheat code or something?
Title: Re: Faster Gameplay
Post by: Kamron3 on January 11, 2010, 07:47:48 PM
The reason it skyrockets sooooooooooooooooo much is because of all the mathematical calculations and Creeper pools and stuff it has to do all in a second.

_k
Title: Re: Faster Gameplay
Post by: wicherh on January 13, 2010, 12:27:49 PM
Kamron3, most games dont work like that, they dont make then the calculation 5 times, but just do it like this: You get a variable how much time passed, so you do then Packet.Position += speed * timepassed. So you wont have to do this 5 times, but just once.
Title: Re: Faster Gameplay
Post by: Karsten75 on January 13, 2010, 01:24:12 PM
Quote from: wicherh on January 13, 2010, 12:27:49 PM
Kamron3, most games dont work like that, they dont make then the calculation 5 times, but just do it like this: You get a variable how much time passed, so you do then Packet.Position += speed * timepassed. So you wont have to do this 5 times, but just once.

Written many graphics-intensive games, have you?
Title: Re: Faster Gameplay
Post by: Aurzel on January 13, 2010, 03:51:04 PM
actually it was virgil that's told us this business, kar's quoting what virgil said in his own words
Title: Re: Faster Gameplay
Post by: wicherh on January 14, 2010, 12:43:19 PM
ooow yea maybd
i code in XNA and there almost no limits on max calculations. So not so graphics intense that it cant handle it. But i forgot that he codes each frame and not with a timefactor (at lag decreases game speed) so it would be difficult to implement.