Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 16, 2022, 05:23:58 AM

Title: Custom Map #9865: Stoaschlog. By: AlexX
Post by: AutoPost on February 16, 2022, 05:23:58 AM
This topic is for discussion of map #9865: Stoaschlog
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9865)

Author: AlexX
Size: 200x200

Desc:
Hard start. Important things first...
Title: Re: Custom Map #9865: Stoaschlog. By: AlexX
Post by: rennervate on February 16, 2022, 05:35:40 AM
Some hints:

Spoiler
first wipe out the sporetower in the northwest
[close]
Spoiler
use a guppie to do that
[close]
Title: Re: Custom Map #9865: Stoaschlog. By: AlexX
Post by: Helper on February 18, 2022, 11:45:25 AM
If you're looking for a real knock-down, drag-out fight, this is it.
It took me a long time to establish the starting point with enough power to hold off the Creep and Spores, but things started moving after that.
A couple of times I overextended and got burnt, but just went back to the latest save.
A good one to bookmark and come back to at a future date.
Thanks for the fun.
H
Title: Re: Custom Map #9865: Stoaschlog. By: AlexX
Post by: rennervate on February 20, 2022, 03:11:40 AM
thx & thx 4 playing.tooks some time to make the start medium hard but not impossible :-)
Title: Re: Custom Map #9865: Stoaschlog. By: AlexX
Post by: D0m0nik on February 21, 2022, 03:55:26 AM
Interesting start indeed. 3 options for me:

Spoiler

Land CN and collect bertha
Use a guppy to take out the 15 spore
Use a guppy to collect aether packets early before they are lost in creep
[close]

The problem is they all delay the start up of your base and that makes it quite a tricky choice which is cool. I managed the last two options together but took a few attempts.
Title: Re: Custom Map #9865: Stoaschlog. By: AlexX
Post by: rennervate on February 22, 2022, 01:07:50 AM
Quote from: D0m0nik on February 21, 2022, 03:55:26 AM

Spoiler

Land CN and collect bertha
[close]

I didn't even know this was possible
Title: Re: Custom Map #9865: Stoaschlog. By: AlexX
Post by: D0m0nik on February 22, 2022, 02:42:16 AM
For me many possibilities a good map does make!
Title: Re: Custom Map #9865: Stoaschlog. By: AlexX
Post by: Helper on February 22, 2022, 03:38:27 AM
Quote from: D0m0nik on February 22, 2022, 02:42:16 AM
For me many possibilities a good map does make!

Thanks for the advice, Yoda.
;)

Seriously, I have this one bookmarked and will try some of your tactics when I take another run at it.
H
Title: Re: Custom Map #9865: Stoaschlog. By: AlexX
Post by: Johnny Haywire on May 16, 2025, 01:12:00 AM
Very cool challenge. It's entirely possible to beat this without killing any of the spore towers at the start.

I appreciate that this map has multiple approaches. It's fun being backed into a corner and having to blast your way out.

Thanks for the map! =)