Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 14, 2022, 10:23:04 PM

Title: Custom Map #9861: irrigation. By: voidling studios
Post by: AutoPost on February 14, 2022, 10:23:04 PM
This topic is for discussion of map #9861: irrigation
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9861)

Author: voidling studios
Size: 128x84

Desc:
this is my first map.
Title: Re: Custom Map #9861: irrigation. By: voidling studios
Post by: Helper on February 15, 2022, 03:32:00 AM
Thank you for submitting this.
When I first opened it, I liked the look of the terrain and the way you laid things out - but anytime there is an Inhibitor you just have to look for the quick kill.
Slightly more powerful Emitters would have made this more of a tactical game and increased the fun level.
Looking forward to more from you.
Thanks,
H
Title: Re: Custom Map #9861: irrigation. By: voidling studios
Post by: teknotiss on February 15, 2022, 05:35:44 AM
as Helper shows, putting an Inhibitor on a map is a great way to have a short end game, but it can be a unfortunate way to get a "short start game" instead!  ;) 8)
Title: Re: Custom Map #9861: irrigation. By: voidling studios
Post by: Martin Gronsdal on February 15, 2022, 01:23:11 PM
Quote from: Helper on February 15, 2022, 03:32:00 AM
Thank you for submitting this.
When I first opened it, I liked the look of the terrain and the way you laid things out - but anytime there is an Inhibitor you just have to look for the quick kill.
Slightly more powerful Emitters would have made this more of a tactical game and increased the fun level.
Looking forward to more from you.
Thanks,
H

8)