Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on July 22, 2010, 10:57:01 PM

Title: Custom Map: Maze I
Post by: AutoPost on July 22, 2010, 10:57:01 PM
This topic is for discussion of map: Maze I (http://knucklecracker.com/creeperworld/mapcomments.php?id=2683)
(http://knucklecracker.com/creeperworld/thumb.php?id=2683) (http://knucklecracker.com/creeperworld/mapcomments.php?id=2683)

Author: CARBAR (http://knucklecracker.com/creeperworld/viewmaps.php?author=CARBAR)

Desc:
Solve the maze!
Title: Re: Custom Map: Maze I
Post by: Echo51 on July 23, 2010, 06:55:00 AM
A map made unnessacarily long by the removal of mortars and drones, sadly...
Title: Re: Custom Map: Maze I
Post by: Echo51 on July 23, 2010, 07:53:29 AM
Bleh
(http://h.imagehost.org/0483/Screen_shot_2010-07-23_at_1_50_07_PM.png)
Title: Re: Custom Map: Maze I
Post by: L'ythelle on July 23, 2010, 08:40:26 AM
I had the same problem in the bottom left corner. I finally built 7 blasters and put them in almost the same configuration as Echo
did.
Title: Re: Custom Map: Maze I
Post by: Echo51 on July 23, 2010, 11:09:53 AM
Well, i dident have a problem, i just suddenly had all those blasters and they were actually sent on a suicide mission, but they somehow capped it :D
Title: Re: Custom Map: Maze I
Post by: PHOENIX79 on July 23, 2010, 03:08:48 PM
Agree'd.  Would have been better with Mortars, or drones. At least one of the 2.
Title: Re: Custom Map: Maze I
Post by: Echo51 on July 26, 2010, 02:49:25 PM
I did it again, this time with relays, about same time i got :P
(http://h.imagehost.org/0592/Screen_shot_2010-07-26_at_8_46_17_PM.png)