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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 01, 2022, 10:26:50 AM

Title: Custom Map #9837: Old News - Weasee's Fault 2. By: Martin Gronsdal
Post by: AutoPost on February 01, 2022, 10:26:50 AM
This topic is for discussion of map #9837: Old News - Weasee's Fault 2
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9837)

Author: Martin Gronsdal
Size: 128x150

Desc:
Title: Re: Custom Map #9837: Old News - Weasee's Fault 2. By: Martin Gronsdal
Post by: Ronkhar on February 02, 2022, 01:45:59 PM
Hello.
I don't see anything hostile on the map anymore, but I didn't get the victory menu. (I tried twice)
Is there a hidden enemy somewhere or did I encounter a bug?
Hopefully, I managed to hide a screenshot in the following spoiler
Spoiler

(https://ronkhar.fr/images/CW3/no_victory.jpg)
[close]

Thanks in advance,
Ronkhar

PS : Thanks for making us think differently with your maps. Sometimes, I discover new things, sometimes, the hidden features/bugs in the game are too weird for me.
Title: Re: Custom Map #9837: Old News - Weasee's Fault 2. By: Martin Gronsdal
Post by: Martin Gronsdal on February 02, 2022, 02:28:26 PM
First of all, thank you for very constructive feedback. I appreciate it.

Sometimes it's better not to delete something and to make do with what you have for a while...

Oh, and it is, after all, Weasee's fault....
Title: Re: Custom Map #9837: Old News - Weasee's Fault 2. By: Martin Gronsdal
Post by: D0m0nik on February 02, 2022, 02:43:36 PM
As well as making infuriating maps (that's not an insult!!) you also give terrible tips  :o ;) :P
Title: Re: Custom Map #9837: Old News - Weasee's Fault 2. By: Martin Gronsdal
Post by: Martin Gronsdal on February 02, 2022, 02:58:09 PM
A complement in my eyes!
Title: Re: Custom Map #9837: Old News - Weasee's Fault 2. By: Martin Gronsdal
Post by: Martin Gronsdal on February 02, 2022, 04:58:07 PM
To Mr. Ronkhar: I never intented my reply to be disrespectful or poking fun at anyone. I want to make that very clear.

Mr. D0m0nik has deciphered the approach to (my) maps long time ago and he knows what I really meant. He is also not a human, but a Creeper-God and we can only rejoice in the fact that he plays our maps...




I do thank both for playing what I have added here!
Title: Re: Custom Map #9837: Old News - Weasee's Fault 2. By: Martin Gronsdal
Post by: Weasee on February 04, 2022, 05:42:11 AM
OK, so I used the guppies this time  ;D

Thanks for these maps, brightened the end of my week!

Quote from: Ronkhar on February 02, 2022, 01:45:59 PM
I don't see anything hostile on the map anymore, but I didn't get the victory menu. (I tried twice)
Is there a hidden enemy somewhere or did I encounter a bug?
---
hidden features/bugs in the game are too weird for me.
Yes, there is a hidden enemy - something I don't like either, however it's pretty much a given on Martin's maps!
Spoiler
There is one hiding in the top of the "W" - you need to snipe it (over the height of the W) to get it.
[close]
Title: Re: Custom Map #9837: Old News - Weasee's Fault 2. By: Martin Gronsdal
Post by: Martin Gronsdal on February 04, 2022, 07:28:42 AM
My heart would have been bleeding if you didn't at least use the guppies, Mr. Weasee!