Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 01, 2022, 06:33:17 AM

Title: Custom Map #9836: Old News - New Olds. By: Martin Gronsdal
Post by: AutoPost on February 01, 2022, 06:33:17 AM
This topic is for discussion of map #9836: Old News - New Olds
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9836)

Author: Martin Gronsdal
Size: 128x150

Desc:
Title: Re: Custom Map #9836: Old News - New Olds. By: Martin Gronsdal
Post by: Weasee on February 01, 2022, 08:20:50 AM
still don't need the extra guppies  ;D  ;D  ;D
Title: Re: Custom Map #9836: Old News - New Olds. By: Martin Gronsdal
Post by: Martin Gronsdal on February 01, 2022, 09:42:11 AM
You are a bad person  :)
Title: Re: Custom Map #9836: Old News - New Olds. By: Martin Gronsdal
Post by: toolforger on November 21, 2024, 05:32:49 AM
I know how to supply the nullifier, and I have a few ideas what the forge, the terp, the sprayer and the AoO might be useful for, but I'm completely out of ideas how to power the AoO.

So if smarter-than-expected Weasee is evil, I must be a dumb Goody Two-Shoes type :-(

Unless there's invisible land somewhere. But I don't know how to find that, except by scanning the map with some movable unit.
I'm 90% there's no such area for the CN, and scanning every single square of the map to see if I can land/build a normal small unit anywhere is just too painful and too prone to a false negative to even consider.