Knuckle Cracker

Creeper World 4 => Farsite Colonies => Topic started by: AutoPost on January 31, 2022, 08:52:11 PM

Title: Custom Map #2826: FPS: Temple Basement. By: Kaiden
Post by: AutoPost on January 31, 2022, 08:52:11 PM
This topic is for discussion of map #2826: FPS: Temple Basement
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=2826)

Author: Kaiden
Size: 256x256
Title: Re: Custom Map #2826: FPS: Temple Basement. By: Kaiden
Post by: dancingninja on February 01, 2022, 01:58:10 AM
REALLY HELPFUL TIDBITS TO ADD! Like tech points and how they work in this type of level. Also, when it flips from cannon to mortar and back again, how do we know if it's auto changing? At the very least have a note that says 1st time playing this level type, go here for info... Other than that, love it!
Title: Re: Custom Map #2826: FPS: Temple Basement. By: Kaiden
Post by: Kaiden on February 01, 2022, 12:01:28 PM
This level requires some knowledge of how to play FPS maps. Try some of the earlier maps from Auri, Heritor, and Qople to learn how to play FPS. But basically, you can use the mouse wheel or 1, 2, 3, or 4 to switch between cannon, mortar, sprayer, and sniper (that weapon gets unlocked halfway through and is required to destroy the watchers). To use upgrade points, press custom 4 (you’ll have to assign a keybind to it first) and then select the upgrades you want. As for the traps and slightly confusing aspects, they are supposed to be a part of the temple map and you have to be aware of your surroundings. There is also usually only one path, and almost all info caches unlock a door, info caches at the end of zones will take longer to collect and tell you that a new area has been unlocked.
Title: Re: Custom Map #2826: FPS: Temple Basement. By: Kaiden
Post by: helmetflakes on February 01, 2022, 01:55:18 PM
Awesome map, thank you, died quite a few times but hey. Almost given up on FPS maps in CW4, I really hope you inspire more of them to be made again. This must have taken ages to make and I really liked the trickier aspects to it.
Title: Re: Custom Map #2826: FPS: Temple Basement. By: Kaiden
Post by: phischphood on February 01, 2022, 06:01:09 PM
I really enjoyed this map, only bit that was annoying was entering section 6, in the end I had to switch to overhead view to see what was going on. It'd also be nice if the traps turned off after you "beat" an area, having to renavigate the traps after you unlock the sniper was awkward. The final room was the highlight, very enjoyable, oh and when you get the sniper and can destroy loads of things :) . One minor thing, I'd already maxed out all the upgrades before I unlocked the final room, so there was no benefit to the extra points that the last cache gives you.
Title: Re: Custom Map #2826: FPS: Temple Basement. By: Kaiden
Post by: dancingninja on February 01, 2022, 08:24:43 PM
Quote from: Kaiden on February 01, 2022, 12:01:28 PM
This level requires some knowledge of how to play FPS maps. Try some of the earlier maps from Auri, Heritor, and Qople to learn how to play FPS. But basically, you can use the mouse wheel or 1, 2, 3, or 4 to switch between cannon, mortar, sprayer, and sniper (that weapon gets unlocked halfway through and is required to destroy the watchers). To use upgrade points, press custom 4 (you'll have to assign a keybind to it first) and then select the upgrades you want. As for the traps and slightly confusing aspects, they are supposed to be a part of the temple map and you have to be aware of your surroundings. There is also usually only one path, and almost all info caches unlock a door, info caches at the end of zones will take longer to collect and tell you that a new area has been unlocked.

Actually, what information you gave was very helpful... except I feel kinda dumb. How do you nullify the enemies? I know it's going to be a duh moment, but I can't figure it out. I am very confused. And it's required to finish the level.
Title: Re: Custom Map #2826: FPS: Temple Basement. By: Kaiden
Post by: Durikkan on February 01, 2022, 11:39:53 PM
Quote from: dancingninja on February 01, 2022, 08:24:43 PM
Actually, what information you gave was very helpful... except I feel kinda dumb. How do you nullify the enemies? I know it's going to be a duh moment, but I can't figure it out. I am very confused. And it's required to finish the level.

You can destroy most of the enemies by simply hitting near them with cannons or mortars (aside from the ones you snipe, and some you can't and don't need to kill). 
Title: Re: Custom Map #2826: FPS: Temple Basement. By: Kaiden
Post by: mzimmer74 on February 02, 2022, 10:48:17 AM
That was a fantastic map! Thanks for putting it together!
Title: Re: Custom Map #2826: FPS: Temple Basement. By: Kaiden
Post by: Kaiden on February 02, 2022, 12:07:59 PM
Quote from: phischphood on February 01, 2022, 06:01:09 PM
I really enjoyed this map, only bit that was annoying was entering section 6, in the end I had to switch to overhead view to see what was going on. It'd also be nice if the traps turned off after you "beat" an area, having to renavigate the traps after you unlock the sniper was awkward. The final room was the highlight, very enjoyable, oh and when you get the sniper and can destroy loads of things :) . One minor thing, I'd already maxed out all the upgrades before I unlocked the final room, so there was no benefit to the extra points that the last cache gives you.

That final info cache was to ensure that faster players would still be able to get maxed out, as they usually have less upgrade points from automatically getting them every 3 minutes
Title: Re: Custom Map #2826: FPS: Temple Basement. By: Kaiden
Post by: dancingninja on February 04, 2022, 07:53:23 PM
Quote from: Durikkan on February 01, 2022, 11:39:53 PM
Quote from: dancingninja on February 01, 2022, 08:24:43 PM
Actually, what information you gave was very helpful... except I feel kinda dumb. How do you nullify the enemies? I know it's going to be a duh moment, but I can't figure it out. I am very confused. And it's required to finish the level.

You can destroy most of the enemies by simply hitting near them with cannons or mortars (aside from the ones you snipe, and some you can't and don't need to kill). 

It was the sniper...duh, ok.

Alongside the PAC Levels, these are quickly becoming some of my favs! PAC levels in CW3 are more fun to me though...
Title: Re: Custom Map #2826: FPS: Temple Basement. By: Kaiden
Post by: Roszadok on February 06, 2022, 03:26:49 PM
Amazing gem, looking forward for more FPS
Title: Re: Custom Map #2826: FPS: Temple Basement. By: Kaiden
Post by: Fluffologica on April 05, 2022, 09:38:55 AM
Absolutely amazing. You brought so much life and excitement to FPS by bringing in exploration and clever traps. Any criticism I can come up with is not criticism for your map, but rather the game engine limitations that you were working around. The claustrophobic halls, the back tracking, hopping out of 1st person mode to figure out just where the new door opened up, they were necessary to create this map that takes an hour but doesn't feel like an hour. Unlike some other FPS there isn't a single moment where you feel like you're just mindlessly beating back creeper, it's constant exploration and discovery. I also love that you made health drain so much quicker, which I feel every other FPS map is too generous with. Well done!