Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 28, 2022, 06:49:11 PM

Title: Custom Map #9832: Fortress I. By: Orbus_Kane
Post by: AutoPost on January 28, 2022, 06:49:11 PM
This topic is for discussion of map #9832: Fortress I
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9832)

Author: Orbus_Kane
Size: 256x256

Desc:
Lots of room to build and experiment, but make sure you get lots of Beams.
Title: Re: Custom Map #9832: Fortress I. By: Orbus_Kane
Post by: teknotiss on January 28, 2022, 09:15:29 PM
hey dude, thanks for making this map...

but if you are going to put in a "beams needed" warning you might want to put a lot more emitters on the map to protect the spore towers.

i didn't build a single beam, just a network of collectors, killed the spore towers, built 4 mortars and 8 blasters per corner (prob only needs 2 and 4 per corner really) and sent them to the corners, where the collectors were just building as they arrived, then did a pretty straight forward attack on all 4 corners at once.

total time under 7 mins and i was not really pushing... i suspect D0m et all will put in a few super fast times.

anyway, make more maps, and make them as you like, but feel free to chuck a lot more emitters in to slow us down in our attacks!
Title: Re: Custom Map #9832: Fortress I. By: Orbus_Kane
Post by: D0m0nik on January 29, 2022, 04:10:24 AM
Yup, as Tek says.

The real challenge here is as a speedrun how do you attack 4 corners from 3 CNs in the most efficient way possible. Collectors, given the space are far more efficient than reactors. No need for reactors on this level at all.
Title: Re: Custom Map #9832: Fortress I. By: Orbus_Kane
Post by: Helper on January 29, 2022, 06:19:38 AM
Nice wake up call.
Impressed with your design and graphics - and looking forward to your next one.
Thanks,
H
Title: Re: Custom Map #9832: Fortress I. By: Orbus_Kane
Post by: Weasee on January 31, 2022, 03:38:17 AM
That's a great time D0m0nik! What is your strategy?
Title: Re: Custom Map #9832: Fortress I. By: Orbus_Kane
Post by: D0m0nik on January 31, 2022, 01:34:31 PM
Just build loads of collectors, this was the priority. I just took out 2 spores at first and got two reactors on the PZs, the others can wait until the last minute. Shields are handy for a quick assault but not needed really.