This topic is for discussion of map #9832: Fortress I
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9832)
Author: Orbus_Kane
Size: 256x256
Desc:
Lots of room to build and experiment, but make sure you get lots of Beams.
hey dude, thanks for making this map...
but if you are going to put in a "beams needed" warning you might want to put a lot more emitters on the map to protect the spore towers.
i didn't build a single beam, just a network of collectors, killed the spore towers, built 4 mortars and 8 blasters per corner (prob only needs 2 and 4 per corner really) and sent them to the corners, where the collectors were just building as they arrived, then did a pretty straight forward attack on all 4 corners at once.
total time under 7 mins and i was not really pushing... i suspect D0m et all will put in a few super fast times.
anyway, make more maps, and make them as you like, but feel free to chuck a lot more emitters in to slow us down in our attacks!
Yup, as Tek says.
The real challenge here is as a speedrun how do you attack 4 corners from 3 CNs in the most efficient way possible. Collectors, given the space are far more efficient than reactors. No need for reactors on this level at all.
Nice wake up call.
Impressed with your design and graphics - and looking forward to your next one.
Thanks,
H
That's a great time D0m0nik! What is your strategy?
Just build loads of collectors, this was the priority. I just took out 2 spores at first and got two reactors on the PZs, the others can wait until the last minute. Shields are handy for a quick assault but not needed really.