Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 20, 2022, 07:03:56 PM

Title: Custom Map #9815: Digital Run 3 - different take. By: Martin Gronsdal
Post by: AutoPost on January 20, 2022, 07:03:56 PM
This topic is for discussion of map #9815: Digital Run 3 - different take
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9815)

Author: Martin Gronsdal
Size: 150x150

Desc:
Title: Re: Custom Map #9815: Digital Run 3 - different take. By: Martin Gronsdal
Post by: Weasee on January 21, 2022, 08:32:52 AM
These Digital Runs are getting easier and easier - perhaps I am just getting more fit with these runs  ;D
Title: Re: Custom Map #9815: Digital Run 3 - different take. By: Martin Gronsdal
Post by: Martin Gronsdal on January 21, 2022, 08:40:00 AM
Are you tempting me?
Title: Re: Custom Map #9815: Digital Run 3 - different take. By: Martin Gronsdal
Post by: Helper on January 21, 2022, 09:30:47 AM
NO!
He was only joking, honest.
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BTW, how in the Sam Hill did you players manage to get (a) your Sniper so fast, and (b) your Forge giving upgrades to distance and rate of fire?
I'm thinking I should have built the Forge early and started dropping Guppies into the Creeper, just to get the upgrades.
The early Sniper connection really baffles me.
My game clock was 08:24 when I got the Sniper (see screen grab).
Thanks,
H

I'll try again later but
Spoiler
it appears as though you need your Sniper built and range up to 200 before taking that elevated PZ. Once you clear out the bugs, your bridge to the Nullifier can get built.
[close]
Title: Re: Custom Map #9815: Digital Run 3 - different take. By: Martin Gronsdal
Post by: D0m0nik on January 21, 2022, 09:56:35 AM
For charging the totems
Spoiler
You have three CNs, you can just keep dropping one in the gunk
[close]

Spoiler
For the sniper try 2 guppies and just three relays on the island with the tech. Have all three build at exactly the same time.
[close]
Title: Re: Custom Map #9815: Digital Run 3 - different take. By: Martin Gronsdal
Post by: Martin Gronsdal on January 21, 2022, 10:02:19 AM
I love all the comments here. Thank you for playing "my" map, guys!
Title: Re: Custom Map #9815: Digital Run 3 - different take. By: Martin Gronsdal
Post by: Helper on January 21, 2022, 10:45:13 AM
Quote from: Martin Gronsdal on January 21, 2022, 10:02:19 AM
I love all the comments here. Thank you for playing "my" map, guys!

@MG - Playing your maps always gives me a good mental workout of creating new swear words. This map was no exception.

@ Mr. D - I was in the middle of my "Daily Dozen" when the phrase: "Guppy Bridge" popped into my so-called mind.
Thanks for the clarification. I'll give it another go after a couple of YUM DMD's.

Thanks,
H
Title: Re: Custom Map #9815: Digital Run 3 - different take. By: Martin Gronsdal
Post by: Martin Gronsdal on January 21, 2022, 10:51:10 AM
Was this possible without the bridge and killing off vermin?
Title: Re: Custom Map #9815: Digital Run 3 - different take. By: Martin Gronsdal
Post by: D0m0nik on January 21, 2022, 11:49:19 AM
Quote from: Martin Gronsdal on January 21, 2022, 10:51:10 AM
Was this possible without the bridge and killing off vermin?
No, don't think so. May be wrong, I am no puzzler. The guppy trick was for getting the tech.

Not so much a guppy bridge but just using guppies to build a string of relays at exactly the same time so they all activate at the exact same moment to collect the tech.
Title: Re: Custom Map #9815: Digital Run 3 - different take. By: Martin Gronsdal
Post by: Martin Gronsdal on January 21, 2022, 03:39:02 PM
Thx
Title: Re: Custom Map #9815: Digital Run 3 - different take. By: Martin Gronsdal
Post by: Weasee on January 21, 2022, 05:19:51 PM
So funny reading these comments (having said it was easy) - and realizing I did it the hard way!

Spoiler
You can also get the sniper "early" by using a guppy to build a dense string of relays right next to each other in the channel to the sniper tech. After a minute or two, there will be a instance where there are (randomly) enough relays active to join the connection to the sniper.
[close]

Spoiler
I didn't even think about using CNs next to the totem, just built a set of guppys and very manually dropped them off and returned them before they died.
[close]
Title: Re: Custom Map #9815: Digital Run 3 - different take. By: Martin Gronsdal
Post by: Weasee on January 21, 2022, 05:29:41 PM
This was during my best run (at the 5:49 mark).
Spoiler
I also went via the top, dropping a bunch of cannons to clear the end of the top right arm, then moving through to the totem. I kept to just the center two positions of the channels - bugs can't reach there

You don't really need the sniper very early; only once you have the bottom right emitter and your 2/5 distance upgrade.
[close]
Title: Re: Custom Map #9815: Digital Run 3 - different take. By: Martin Gronsdal
Post by: CharlieMartini on January 31, 2022, 01:23:05 PM
Looks like the sniper is useless since there's no terp. Looks like theres no way to destroy the base of the shield either. Do you simply add relays across the pods until you get lucky and hope they all avoid the vermin long enough to charge up nullifier?
Title: Re: Custom Map #9815: Digital Run 3 - different take. By: Martin Gronsdal
Post by: Martin Gronsdal on January 31, 2022, 01:36:42 PM
Or, you can use the sniper  :) there is one place where terp is not necessary
Title: Re: Custom Map #9815: Digital Run 3 - different take. By: Martin Gronsdal
Post by: D0m0nik on January 31, 2022, 01:37:08 PM
Bottom right emitter is sat on a 9 high bit of land. It can shoot through a small gap half way up the right hand side.
Title: Re: Custom Map #9815: Digital Run 3 - different take. By: Martin Gronsdal
Post by: Helper on January 31, 2022, 08:10:46 PM
Screen Grab for Sniper location and bug window.
H