Knuckle Cracker

Creeper World 4 => Farsite Colonies => Topic started by: AutoPost on December 06, 2021, 08:23:47 PM

Title: Custom Map #2633: PAC Instability. By: Vertu
Post by: AutoPost on December 06, 2021, 08:23:47 PM
This topic is for discussion of map #2633: PAC Instability
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=2633)

Author: Vertu
Size: 320x200
Title: Re: Custom Map #2633: PAC Instability. By: Vertu
Post by: ButterySkank on December 06, 2021, 10:16:26 PM
Spoiler
You can pretty much delete just about everything on the map prior to unpausing.
[close]
Title: Re: Custom Map #2633: PAC Instability. By: Vertu
Post by: Snicker on December 06, 2021, 11:29:14 PM
Another nice map. Did find it funny that you can just turn off the power for the computer.
Title: Re: Custom Map #2633: PAC Instability. By: Vertu
Post by: Bickler on December 07, 2021, 02:19:31 AM
where can i find instructions on what anything does?

what does the forge do? it never builds and you cant delete or move it after

what does the field generator do?
Title: Re: Custom Map #2633: PAC Instability. By: Vertu
Post by: Mr$Hyper$ on December 07, 2021, 10:45:26 AM
Speedrun in 2 minutes pretty lite when you shut off CN and watch everything just die
Title: Re: Custom Map #2633: PAC Instability. By: Vertu
Post by: Vertu on December 07, 2021, 03:58:40 PM
Quote from: Bickler on December 07, 2021, 02:19:31 AM
where can i find instructions on what anything does?

what does the forge do? it never builds and you cant delete or move it after

what does the field generator do?
I have begun creating my version of the PAC CPacks with [Version number X.X.Vertu]. This was the first map I starting doing such things on so eventually I will add better forms of information such as that... And maybe a retexture of the Creeper forge from it's mono-color.
Title: Re: Custom Map #2633: PAC Instability. By: Vertu
Post by: BrokenLifeCycle on December 08, 2021, 10:48:29 PM
I expected a lot of things playing this. I didn't expect the cutscene right before they started spawning in super bombers. Neat thing.

Played it without the cheese. It seemed that the AI gave up when I managed to push to the top-right corner of the map. Dunno what happened there.
Title: Re: Custom Map #2633: PAC Instability. By: Vertu
Post by: numberguy on December 09, 2021, 09:44:41 PM
Quote
where can i find instructions on what anything does?

what does the forge do? it never builds and you cant delete or move it after

what does the field generator do?

First time playing a PAC type map?

> Q : what does the forge do? it never builds and you cant delete or move it after
> A : the " FORGE " - does not use PAC power - absorbs creep and creates " POWER " for you to use more PAC structures at once.

> Q : what does the field generator do?
> A : redirects creep around it into a direction you set it ( must be active with available power and creep like the other PAC structures. )

> Q : where can i find instructions on what anything does?
> A : depends if the structure(s) actually have anything on the wiki otherwise you can do a guess about which thing does what, most structures will have a description by hovering over them but if you mean the PAC structures I can probably type it out somewhere here or on the wiki if its not already there.. but dis guy made their own stuff so I wouldn't know how much they changed upon them.

> >
QuoteI will add better forms of information such as that... And maybe a retexture of the Creeper forge from it's mono-color.
> Oh ho, youre going to retexture / color the Forge too? i'd like to know what you do with it after youre done with it if you dont mind o.O
Title: Re: Custom Map #2633: PAC Instability. By: Vertu
Post by: heritor on December 10, 2021, 08:38:01 AM
Yeah, that's a nope from me.
First PAC map where I've decided it's not worth it - there doesn't appear to be any upper limit to the ships that your custom units summon in, and once you hit a certain point, the middle bottleneck becomes completely impassable.