Knuckle Cracker

Creeper World 4 => Farsite Colonies => Topic started by: AutoPost on November 27, 2021, 08:22:51 PM

Title: Custom Map #2611: PAC Bulwark. By: Vertu
Post by: AutoPost on November 27, 2021, 08:22:51 PM
This topic is for discussion of map #2611: PAC Bulwark
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=2611)

Author: Vertu
Size: 256x160
Title: Re: Custom Map #2611: PAC Bulwark. By: Vertu
Post by: Vertu on November 27, 2021, 08:25:59 PM
You all (and I) are lucky I forgot to re-enable the Reactor Fighter to be summoned in.
Title: Re: Custom Map #2611: PAC Bulwark. By: Vertu
Post by: Malignantmind on November 28, 2021, 12:13:52 AM
I almost noped out when I saw the special units in this map because I know how tough they can be and I'm not particularly good with your maps. But, this one was surprisingly easy. Fun map, didn't take too long to finish.
Title: Re: Custom Map #2611: PAC Bulwark. By: Vertu
Post by: Vertu on November 28, 2021, 01:25:56 AM
Quote from: Malignantmind on November 28, 2021, 12:13:52 AM
I almost noped out when I saw the special units in this map because I know how tough they can be and I'm not particularly good with your maps. But, this one was surprisingly easy. Fun map, didn't take too long to finish.
Quick quesiton, was your computer able to handle it? Mine wasn't and I spent like 3 hours for my like 40 minute take.
If you didn't take 40 in-game minutes, then well done.
Title: Re: Custom Map #2611: PAC Bulwark. By: Vertu
Post by: Hatsee on November 28, 2021, 01:51:18 AM
Playing against the creeper I have never had an SCM just target a random patch of creeper that is nowhere near anything.  They'd be cake if that happened. 

It actually didn't get harder, not sure if the options in conversation mattered or not.  But they seemed to summon everything. 
Title: Re: Custom Map #2611: PAC Bulwark. By: Vertu
Post by: Vertu on November 28, 2021, 02:19:52 AM
Quote from: Hatsee on November 28, 2021, 01:51:18 AM
Playing against the creeper I have never had an SCM just target a random patch of creeper that is nowhere near anything.  They'd be cake if that happened. 

It actually didn't get harder, not sure if the options in conversation mattered or not.  But they seemed to summon everything.
The reason it targets a random area is because targeting the rift lab, nuke silo, summoner, and factory would of lead it straight into a Maginot line of Anti Air missile launchers. It was to ensure it would at least do something rather than just get shot down. Heck, if it targets the V-Reactor in front of the AA line, it will successfully land but not much deeper.
Title: Re: Custom Map #2611: PAC Bulwark. By: Vertu
Post by: Malignantmind on November 28, 2021, 01:44:43 PM
Quote from: Vertu on November 28, 2021, 01:25:56 AM
Quote from: Malignantmind on November 28, 2021, 12:13:52 AM
I almost noped out when I saw the special units in this map because I know how tough they can be and I'm not particularly good with your maps. But, this one was surprisingly easy. Fun map, didn't take too long to finish.
Quick quesiton, was your computer able to handle it? Mine wasn't and I spent like 3 hours for my like 40 minute take.
If you didn't take 40 in-game minutes, then well done.

It handled it decently well. There was a bit of lag but nothing like some of the other maps I've seen. My time was around 38 minutes at 4x speed. But I'd say I probably spent, real time, 25-30 minutes playing.
Title: Re: Custom Map #2611: PAC Bulwark. By: Vertu
Post by: PLEISTRIUS on November 29, 2021, 01:49:26 PM
Hi guys,
It seems from replays this map has  average level of difficulty but i am struggling so hard. It looks like i use all type of minions but, i guess, i  am missing smth huge here. Any tips/help?
Title: Re: Custom Map #2611: PAC Bulwark. By: Vertu
Post by: Vertu on November 29, 2021, 04:59:48 PM
Quote from: PLEISTRIUS on November 29, 2021, 01:49:26 PM
Hi guys,
It seems from replays this map has  average level of difficulty but i am struggling so hard. It looks like i use all type of minions but, i guess, i  am missing smth huge here. Any tips/help?
C r i m s o n .
Not gonna lie, super tempted to add fully PAC orientated units because Field gen, Crimson, Emitter combo is.. a bit broken. (Maybe that is because of the massive firepower of my units compared to the strength of AC in general).
The only time there is real difficulty for the crimson is against ERNed towers, that is where you get blobs to assassinate them so the ERNs go somewhere else.
Title: Re: Custom Map #2611: PAC Bulwark. By: Vertu
Post by: Malignantmind on November 30, 2021, 02:58:29 AM
Quote from: PLEISTRIUS on November 29, 2021, 01:49:26 PM
Hi guys,
It seems from replays this map has  average level of difficulty but i am struggling so hard. It looks like i use all type of minions but, i guess, i  am missing smth huge here. Any tips/help?

Crimson, field gen, emitters. That's all you need. I built only a single launcher, and that was just to grab the one little power cell thing that's on it's own piece of land in the bottom middle. Otherwise, it was just those three, and just keep pushing forward.
Title: Re: Custom Map #2611: PAC Bulwark. By: Vertu
Post by: Snicker on November 30, 2021, 05:24:22 AM
Fun map. I had so much fun that i didnt sleep before work. XD  but i do like aiming to the mighty one. I'll be back to try to run it fast later :}
Title: Re: Custom Map #2611: PAC Bulwark. By: Vertu
Post by: GadgetBoy on December 02, 2021, 07:54:57 PM
Quote from: AutoPost on November 27, 2021, 08:22:51 PM
This topic is for discussion of map #2611: PAC Bulwark
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=2611)

Author: Vertu
Size: 256x160

I found this utterly impossible. Can we have some anti-air units to balance your BS overpowered fighters? Every other unit on the map can be destroyed or otherwise rendered useless.
Title: Re: Custom Map #2611: PAC Bulwark. By: Vertu
Post by: Mr$Hyper$ on December 02, 2021, 08:10:59 PM
First time I saw 100 missiles firing at my beginner emitter 5 seconds in know what I'm not interested in spending 2 hours of missile hell

The lag is unimaginable, this laptop of mine runs on 8 G of ram and it can run SC2 1v1 on high graphics fine while. I turn off every graphic setting and it still runs like a motor with a pitchfork in it.
Title: Re: Custom Map #2611: PAC Bulwark. By: Vertu
Post by: GadgetBoy on December 02, 2021, 09:50:13 PM
Gave it another attempt.

You have no concept of balance.

Absolutely NONE.

This *could* have been a fun map, but because of all of your overpowered weapons that I have absolutely ZERO defence against turn it from a potentially fun map to a frustrating and maddening slog.

Having literally half of my creeper on the map erased by a missile I cannot defend against is complete and utter bullshit.

You're making hard maps for the sake of making them hard. They aren't fun.
Title: Re: Custom Map #2611: PAC Bulwark. By: Vertu
Post by: BrokenLifeCycle on December 09, 2021, 01:40:20 AM
Alright. So I played this map. Proceeded to deliberately tick off the director to spawn in a crapton of enemy units. When I destroyed the Rift Lab, I was met with a "Well Played" dialogue box which did not let me close it and take my victory.

What gives? Is that a secret ending? Is it broken? What?
Title: Re: Custom Map #2611: PAC Bulwark. By: Vertu
Post by: Vertu on December 09, 2021, 03:42:42 PM
Quote from: BrokenLifeCycle on December 09, 2021, 01:40:20 AM
Alright. So I played this map. Proceeded to deliberately tick off the director to spawn in a crapton of enemy units. When I destroyed the Rift Lab, I was met with a "Well Played" dialogue box which did not let me close it and take my victory.

What gives? Is that a secret ending? Is it broken? What?
Strange.. would of thought this to of been said sooner. It should have a text button of "Who is the mighty one now!" or something like that to close it.. Apologies.
Title: Re: Custom Map #2611: PAC Bulwark. By: Vertu
Post by: Freed on January 11, 2022, 03:52:29 PM
didnt get this message.
Fun fact: Save a few sec before the scm starts. if the target suits - take it. If not: reload. and if you use top view - just take a launcher to spawn skimmers or blobs to disturb as much as you can. Was much easier  with this.
Title: Re: Custom Map #2611: PAC Bulwark. By: Vertu
Post by: CPanoplyd on February 01, 2022, 06:19:13 PM
Quote from: GadgetBoy on December 02, 2021, 09:50:13 PM
This *could* have been a fun map, but because of all of your overpowered weapons that I have absolutely ZERO defence against turn it from a potentially fun map to a frustrating and maddening slog.

Having literally half of my creeper on the map erased by a missile I cannot defend against is complete and utter bullshit.

You're making hard maps for the sake of making them hard. They aren't fun.

I agree with this. I just added a "-vertu" into the Author search so I stop getting these maps. I play to be challenged but not sit here an listen to 10 of these indestructible fighter things shooting 1000 rounds a second with no defense against them. I just watched as I went from 200k creeper to 2000 in one blast so overpowered is an understatement. I just closed the map and marked it as hidden along with this map maker.
Title: Re: Custom Map #2611: PAC Bulwark. By: Vertu
Post by: Nemo Oceansoul on December 12, 2023, 01:05:58 AM
just beat the map for first time (chose no answers only): i had multiple instances where the scm landed right in places where the creep was annihilated a frame later by the red beam of death OR it landed right in the maginot line (12 times) =/

finally beat the map after 3~ (in game time) hours (12 irl, -.-). i would of done it in less than an igt hour as i had swarmed the rift lab and its surroundings with a crap ton of skimmers and it wasnt able to generate any energy or transfer any ammo materials out of there.. (only had about 6 erns at the time, all were set to launchers) but then the red laser of death destroyed all the creep i had built up to get them over the wall... idk how it was still getting ammo cause i had the skimmers swarming there for a good 10 minutes before hand. then a ac nuke hit and so had to wait for 15 different instances of scm landing in a spot i could build in to create some more launchers and just swarm the place again...

idk what the deal with the ending is though: its constantly pausing and creating the "-end-" screen every frame which is causing my pc to lag even more... (i had to spam click rift jump a good 40 times just for the input to register, current ups is at 3...)

also i think the custom units could of been a little less vision impairing because it was difficult to see what was happening as they laid down destruction in large areas...

annoyingly difficult. dont recommend unless you enjoy rng and slog.