Knuckle Cracker

Creeper World 4 => Farsite Colonies => Topic started by: AutoPost on November 12, 2021, 08:03:08 PM

Title: Custom Map #2562: PAC -interference-. By: Vertu
Post by: AutoPost on November 12, 2021, 08:03:08 PM
This topic is for discussion of map #2562: PAC -interference-
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=2562)

Author: Vertu
Size: 200x120
Title: Re: Custom Map #2562: PAC -interference-. By: Vertu
Post by: Fireswamp on November 12, 2021, 09:07:27 PM
So this happened and I have no idea how to win.
Spoiler
https://imgur.com/a/Jo8H8mY(https://imgur.com/a/Jo8H8mY)
[close]
Title: Re: Custom Map #2562: PAC -interference-. By: Vertu
Post by: knightace on November 12, 2021, 09:43:49 PM
Same. I beat the map in 7 minutes (agreed to second option, then quickly launcher-bombed the rift lab's home after it left)

The Vertu lab warped in; then dwindled away in death to the creeper it was sitting in. 7 minute map kill, but it didn't register the win....
Title: Re: Custom Map #2562: PAC -interference-. By: Vertu
Post by: Durikkan on November 12, 2021, 09:50:18 PM
It seems the hard mode win trigger is broken. 

Also, the 'easy' mode can be rather tough as those fighters stack up, I think it would become nearly impossible if you take too long. 
Title: Re: Custom Map #2562: PAC -interference-. By: Vertu
Post by: Vertu on November 12, 2021, 09:51:54 PM
AAAAAAAAAA FREAKOIN DAMN AUTHASHUGYEYHJSRLUDSR
I have had to test this entire dam map like 20 times. My failed PAC map I did like 30 times. AND IT WAS STILL NOT ENOUGH!!! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.
I will get to the bottom of this and fix it!!
Title: Re: Custom Map #2562: PAC -interference-. By: Vertu
Post by: Fireswamp on November 12, 2021, 09:52:49 PM
Quote from: knightace on November 12, 2021, 09:43:49 PM
Same. I beat the map in 7 minutes (agreed to second option, then quickly launcher-bombed the rift lab's home after it left)

The Vertu lab warped in; then dwindled away in death to the creeper it was sitting in. 7 minute map kill, but it didn't register the win....

Me and Auri went into the code, it appears that the code was changed to move the lab instead of destroying it if you select the second option.  The trigger to re-enable the win condition is the rift lab respawning.

Code in question:

Spoiler
if(GetRiftLab eq(-1))
    1 ->can
endif
if(<-can eq(1) GetRiftLab neq(-1) &&)
    0 ->holdOn
endif
[close]

Spoiler
if(<-holdOn eq0 GetRiftLab eq(-1) &&)
    AcquireMissionObjective(5 true)
    if(<-*confirmed)
        AcquireMissionObjective(5 true)
    endif
endif
[close]
Title: Re: Custom Map #2562: PAC -interference-. By: Vertu
Post by: Vertu on November 12, 2021, 10:01:10 PM
Alright made the fix. Took a good minute lol.
So bit of a reason behind it's failure. After testing a failed PAC map over 30 times, I REALLY was sick and tired of making a fix, playtesting, aborting the playtest to make another fix.. Repeat over 10 times.

I will make a fixed version that will also house a few balance changes.
Sorry for the issues.
Title: Re: Custom Map #2562: PAC -interference-. By: Vertu
Post by: hbarudi on November 13, 2021, 01:35:59 PM
How do you beat this with all those things swarming and no crimson?!

Edit: Did it with the first option on both maps and used 7 phamtoms to hit stuff like their arg supply so that I can send the phantoms all over the map without worry about their arg using defenses and that using the first option less swarm but there is a few of those flyers swarming my starting emitter.
Title: Re: Custom Map #2562: PAC -interference-. By: Vertu
Post by: Vertu on November 13, 2021, 01:52:56 PM
I would prefer all to avoid posting here and instead post in the FIXED version.