This topic is for discussion of map #9717: just a simple micro-map
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9717)
Author: Martin Gronsdal
Size: 21x20
Desc:
Yet another such micro sized map with unsolvable puzzle.
How do I nullify the emitter if I choose to keep the command?
or Without the command how would I nullify the air exclusion tower at the bottom?
The command is only sitting on a small piece of land instead of on a piece of land its size?
Try units that allow building after the CN is gone
The average person's late-at-night thoughts: "Hey, I wonder if there are any cool new movies on any of my streaming services..."
Martin's late-at-night thoughts: "Hey, I wonder what new devious inventions I can design that will cause the brains of those hapless peons who dare to even glance at my maps to explode, dissolve, or just overheat and shut down! OOoooo - I got it!" *quickly runs off to his basement laboratory to devise yet another evil plan*
#youvedoneitagain #verycleverbutnottoodifficult #manysolutions #whoevenplaystictactoeanymore
Thanks for the map! ;D ;D
8)
Nice map.
I encountered one weird bug though:
(https://i.imgur.com/Ad5XiWB.jpg)
I can *build* a cannon in the top-left corner, and it behaves. But it it leaves that spot, I cannot later fly anything it back there.
Um, nevermind.
I'm seeing this similar behavior on many (most?) maps. Its just so rare to want to build a mobile unit on the extreme top left, that I do not recll seeing this happen before.
Interesting
Thank you for playing