This topic is for discussion of map #9703: No Tricks n* Beams
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9703)
Author: Martin Gronsdal
Size: 200x150
Desc:
feedback appreciated
wow, the struggle is real haha
a couple inches from the nullifier, and i need a break :P
and now wondering if it would be easier without upgrading range, and filling the gaps with more shields instead of more sprayers
felt a little frustrating that some ores were very close to emiters and i couldnt get them heh
I liked having a map where shields really shine. A fun struggle - I like all (?) of your maps but prefer the ones that don't require ultra-precise timing.
Spoiler
and having the 25-spore cannon was cute since it forced me to keep an eye out for overwhelmed shields that need rebuilding
Spoiler
Schooled by your previous maps I had a mighty army of always-on sprayers behind the crumbling wall, assuming I had mere seconds before the 40-deep creeper broke through, not realizing that the wall is this time made of adamantium: on another playthrough I can turtle less
Thanks for playing!
Yeah, once I realized the nature of the wall I just let it run & build up to about 1500-deep AC, just to have an endless supply. It's amazing what that much creeper paired with several hundred sprayers can do. Shields? Who needs shields? :P
I bet ya can get an even LOWER score if you take away the shields, lol. ;)
(Although it would be nice to give us at least one blaster... yanno, if you did take away the shields)
Yet another very clever map! I loved it as much as the newbies hated it!
Thanks for the map! ;D ;D
Low scores are high scores
Exactly! ;) How low can you go? :o
(If you DO remake this without shields, you can always just blame me for suggesting it.)
I wouldn't be able the win it then ;)
play my first CSM map ;)