This topic is for discussion of map #9695: Islands of Hate
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9695)
Author: Martin Gronsdal
Size: 256x100
Desc:
I would appreciate feedback, as always. Don't let even one spore land!
How do yuo jump over this gap?
Another challenging map Martin - thank you! For constructive feedback, could I suggest that the cleaning up of the end game be made less time consuming and repetitive? Maybe too much micro management for some people but I liked the precision and overall layout :D
Amen
thank you for playing!
I'd love to see a video of someone playing this game as fast as you do, guys.
Not for entertainment, but to make next map worse.
do sloly stop the time
first 2 relay 1 reactor when reactor finish 2 beam
4 relay 1 beam 1 reactor
2 relay 1 reactor
1 relay 2 beam
1relay 1 reactor
1 beam move 1 beam 2 reator
forge if energy>0 up or desactivate
up energy 20 40 60 80 100 when >0 1 guppy
build relay with guppy if energy >0 move full 1 beam at right and rebuild
build 3 5 cannon disarm move at right after move all not far the circle build reactor reactor cannon cannon :)
I can get around to the top center/PZ area, but then I'm stuck.
Someone has mentioned "Guppy Relay" a couple of times in the last few days, but I don't recall seeing one.
Anyone have a screen grab out what they actually look like.
Done for the night.
Thanks for the fun.
H
Spoiler
with guspy build all relay
after need a relay a left on circle
move 2 beam conect at relay and move guspy at middle 2 beam
need to do all 3 same time :)
@wenda - thank you.
I was finally able to pick up the Tech's just as the 7 Spore tower in the NE launched.
Good bye everything - LOL!
I can see how to win from here.
@MG - thank you also.
Without your efforts, my extensive vocabulary of curses, oaths, and vulgarities would be less than half of what it is currently.
I'm supposed to take my blood pressure first thing in the morning, but that - sure as bleep - ain't going to happen today.
Take care.
10/10 for inventiveness.
H
thank you all for kind comments!
wenda12 - excellent explanation, thank you
Helper - haha, good luck ;)
Yeeeeeeaahh! Nice map, m8! And that's coming from someone who hates to micromanage. Gotta constantly keep an eye on the CN's health, and then the guppies' health, and... yanno, even if you forget and something dies or your CN orbits you still have time to fix it. Thanks for building in a cushion on this one!
As someone mentioned earlier, I also would like to have a little faster cleanup - perhaps an inhibitor tucked away in a safe place. But other than that I really like it!
(Another option could be having some AC at the end of the line to make cleanup faster maybe...?)
In any case, this is a solidly enjoyable and challenging map! I'm truly baffled at how you can pump these out in such great quantity yet still retain straight-up legit quality in them as well. It's like you're a CW3 version of J.S. Bach or something. Kudos and hats off ;)
Thanks for the map! ;D ;D ;D
wow
wow
wow
many thanks for all the kind comments and I agree about the Inhibitor ;)