This topic is for discussion of map #9649: Display of Integer Overflow
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9649)
Author: Martin Gronsdal
Size: 50x50
Desc:
feedback, as always, please!
Hmm, interesting! I thought I would use some more singularities from the forge.... nope!
I'm not sure how to get rid of all that AC so quickly - I see it's possible in 20 mins, but my best is 50 mins ;)
Spoiler
tried destroying full sprayers, but they just dump their contents back into the pool
Spoiler
filled up the CNs, returned to orbit, but they just dump their AC back as well!
how do we pick up a message that is under a wall?
presumably anyway?
the only way i can see...
Spoiler
kill AC emitter only, wait AGES!!! for the creeper to over whelm the AC at the top of the map, then somehow win using sprayers and the Bertha??
that is not my idea of fun sorry.
also the tons of aether? is that a help in the end game maybe? i suppose it will help access the message once it is unlocked by creeper right?
anyway, sorry man this "proof of concept" is not fun for me. 8)
Map takes 10 min if you care to do it fast, I guess it's not THAT bad
EDIT: Of course, you have to try making AC disappear
Quote from: Martin Gronsdal on August 15, 2021, 02:19:24 PM
Map takes 10 min if you care to do it fast, I guess it's not THAT bad
EDIT: Of course, you have to try making AC disappear
Thanks - that was both edumacational and fun! Took a weeny bit more than 10 mins while I bumbled around with wrong-headed ideas of sucking up AC.
I'd never thought of AC as being literally negative creeper but I guess that's exactly what the depth display was telling me. So the depth overflowing makes perfect sense, and gives a nice demonstration of how the right kind of bug can really be a feature.
If you increase CN's ability to store AC and every now and then deactivate/activate forge, it's faster
Quote from: Martin Gronsdal on August 16, 2021, 08:12:19 AM
If you increase CN's ability to store AC and every now and then deactivate/activate forge, it's faster
I did have a ludicrous AC capacity but didn't think of de-powering the forge (instead I tried returning the CC to orbit, reasoning that the random scatter of the contents might help return some to the emitting side of my sprayer network). With hindsight I guess there's a certain logic in the additional contained AC simply disappearing rather than being released, unless the loss of additional stored energy storage also had a release mechanic, like a super-Bertha shot (which would be mostly useless)
Hmm, interesting enough... especially since your main purpose is to simply illustrate & teach how to manipulate AC.
Running at max speed, this will take you about 5-6 real-life minutes. Sprayers can act like weak singularities, so you can use that to your advantage... move the AC away from where you don't want it to where you do want it.
Cool ideas as always, m8. 8)
Thanks for the map! ;D
I couldn't make a do nothing map, so I made this 8)