Knuckle Cracker

Creeper World 4 => Farsite Colonies => Topic started by: AutoPost on July 13, 2021, 12:39:38 PM

Title: Custom Map #1970: TrickyTales Tutorial 1. By: TrickyCorp
Post by: AutoPost on July 13, 2021, 12:39:38 PM
This topic is for discussion of map #1970: TrickyTales Tutorial 1
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=1970)

Author: TrickyCorp
Size: 100x100
Title: Re: Custom Map #1970: TrickyTales Tutorial 1. By: TrickyCorp
Post by: Niflthaena on July 13, 2021, 09:32:51 PM
High-FPS mode has a camera jittering issue; the camera has time to move between script steps.
I don't know how to fix it, but I know Qople had that same issue with the early FPS maps; might be worth asking them how they fixed that.
Title: Re: Custom Map #1970: TrickyTales Tutorial 1. By: TrickyCorp
Post by: CS Z on July 13, 2021, 10:37:29 PM
This mode, as-is, should be called Seizure Mode.  So much screen shaking and blurring that it kind of hurts to look at it.

I believe you need to call SetRPLCam() to cause the camera to be controlled with 4RPL and then use SetRPLCamPosition() one time rather than repeatedly calling SetCameraPosition().  The former should produce much smoother results.

The documentation for the SetRPLCam() function says:

"When in this mode, the camera position and rotation must be set by rpl."
Title: Re: Custom Map #1970: TrickyTales Tutorial 1. By: TrickyCorp
Post by: TrickyPlayer on July 14, 2021, 12:16:48 AM
Quote from: CS Z on July 13, 2021, 10:37:29 PM
This mode, as-is, should be called Seizure Mode.  So much screen shaking and blurring that it kind of hurts to look at it.

I believe you need to call SetRPLCam() to cause the camera to be controlled with 4RPL and then use SetRPLCamPosition() one time rather than repeatedly calling SetCameraPosition().  The former should produce much smoother results.

The documentation for the SetRPLCam() function says:

"When in this mode, the camera position and rotation must be set by rpl."

Will give that a try, thanks for telling me. Should take me only a minute or two to change that around.
Edit: Apparently that mode doesn't work with top down view. I tried locking everything I could for the regular camera instead, and it seems like that worked. Now you don't get to move the camera, ever. This will go in effect starting from the 3rd trickytales map.