This topic is for discussion of map #1945: longhaul
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=1945)
Author: GuardianDragonlord
Size: 128x512
Tip for anyone playing it. Delete the mesh in the starting area. Keeping it forces a really low height limit which slows down ERN generation. Get rid of it and you'll have an easier time. If you can handle the lag. So much lag.
You know the lag is going to be insanely bad when a desktop Core i7 designed to play games takes 20 seconds to just load a mission.
This was basically awful. 3 frames per second by the end. And I have a fairly powerful machine. I can only imagine how bad it gets on a laptop.
yeah, pretty unplayable sadly...........
I was getting around 10-20 fps for most of the mission with the most performance options possible.
Do you have some sort of super computer Dragon to be able to run this. Or do you also lag to death as well.
So who made this map that it lags too much?
yes. it was quite like you for me I was down to 4 FPS until over 50% of the units were gone. this map was made specifically for the challenge of making only unit vanilla types as the Defenders. this is why I don't like to design a map with a lot of units because the unit cap, drags the games fps down. this is why I'm trying to design maps with less units with still keeping up with the difficulty of challenge. I'm currently trying to compact the roles of units so I can use less units on the map.
Pulled from a dumpster and acts as a dumpster