Knuckle Cracker

Creeper World 4 => Farsite Colonies => Topic started by: AutoPost on July 05, 2021, 11:53:47 PM

Title: Custom Map #1898: [pac] payback round 2.2.0. By: GuardianDragonlord
Post by: AutoPost on July 05, 2021, 11:53:47 PM
This topic is for discussion of map #1898: [pac] payback round 2.2.0
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=1898)

Author: GuardianDragonlord
Size: 320x200
Title: Re: Custom Map #1898: [pac] payback round 2.2.0. By: GuardianDragonlord
Post by: ikkonoishi on July 06, 2021, 11:11:59 AM
Build creeperlord. Fly to rift lab. Stun lock until all blimps run out of ammo.
Title: Re: Custom Map #1898: [pac] payback round 2.2.0. By: GuardianDragonlord
Post by: CS Z on July 06, 2021, 11:29:37 AM
It seems like the intent of this map that GuardianDragonlord keeps uploading over and over is to get people to travel the maze.  If you want people to travel the maze, then use Crazonium walls.  Otherwise, accept that everyone's just going to cheese it and will push directly to the rift lab.
Title: Re: Custom Map #1898: [pac] payback round 2.2.0. By: GuardianDragonlord
Post by: GadgetBoy on July 06, 2021, 06:36:55 PM
I think the forge could use some balancing. I had over 1000 ern by the end of that....
Title: Re: Custom Map #1898: [pac] payback round 2.2.0. By: GuardianDragonlord
Post by: alche on July 06, 2021, 08:42:49 PM
fun map, but yeah, maybe use crazonium to make us follow the maze, and only the basic pac structures? and no thors?

i placed a couple of emmiters next to the forge and had tons of ern available, buit like 50+ antiair, got rid of the thors, and just egg magnet into the base.
so this needs adjustments, maybe thors can attack creeper lord? or the forge produces based on time and not on creeper available?