Knuckle Cracker

Creeper World 4 => Farsite Colonies => Topic started by: AutoPost on June 30, 2021, 10:40:14 PM

Title: Custom Map #1852: [PAC] Numbing Creep 2 v1.1. By: numberguy
Post by: AutoPost on June 30, 2021, 10:40:14 PM
This topic is for discussion of map #1852: [PAC] Numbing Creep 2 v1.1
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=1852)

Author: numberguy
Size: 192x120
Title: Re: Custom Map #1852: [PAC] Numbing Creep 2 v1.1. By: numberguy
Post by: numberguy on June 30, 2021, 10:47:18 PM
ahead note; i tried cheesing it but the missiles and snipers at the beginning got built fast :P
you can still 'cheese' the beginning but not the end base as far as I know, if you accomplish it then congrats,
IF you think there is an ERN glitch from randomly increasing, its not, there are "2" ERN type making structures on the field, one from the human base and one that takes in creep.  With these mechanics and the nerfed of breeders; the game should be more viable to play.
"Should be".
Title: Re: Custom Map #1852: [PAC] Numbing Creep 2 v1.1. By: numberguy
Post by: Shatterstep on July 01, 2021, 12:16:33 AM
3 cheers for using the newer version of the PAC cpacs  :)

Note, you need to place a mesh controller after a rebuild, otherwise the first time you try to put down mesh is a little weird. Looks like it corrects itself anyway though.

I'll have to play this tomorrow or sometime when I have time. Looks fun.
Title: Re: Custom Map #1852: [PAC] Numbing Creep 2 v1.1. By: numberguy
Post by: numberguy on July 01, 2021, 02:43:15 AM
Quote from: Shatterstep on July 01, 2021, 12:16:33 AM
3 cheers for using the newer version of the PAC cpacs  :)

Note, you need to place a mesh controller after a rebuild, otherwise the first time you try to put down mesh is a little weird. Looks like it corrects itself anyway though.

I'll have to play this tomorrow or sometime when I have time. Looks fun.

- Note, you need to place a mesh controller after a rebuild = Oh? I have to actually place a mesh controller so thats what that random mesh is for. wondered what it was for aside from its name. ill try to keep that in mind.
- 3 cheers for using the newer version of the PAC cpacs  :) = close uwu  I need the 'newer' of the new c[PAC] so i can get the ERNS on the units while having the AI enabled. | 2 cheers :)
- I'll have to play this tomorrow or sometime when I have time. Looks fun.= counting on you! :D
Title: Re: Custom Map #1852: [PAC] Numbing Creep 2 v1.1. By: numberguy
Post by: ikkonoishi on July 01, 2021, 08:35:59 PM
Nullifiers are selectable. Do with this as you will.
Title: Re: Custom Map #1852: [PAC] Numbing Creep 2 v1.1. By: numberguy
Post by: numberguy on July 01, 2021, 09:36:01 PM
Quote from: ikkonoishi on July 01, 2021, 08:35:59 PM
Nullifiers are selectable. Do with this as you will.

The selectable that you mention is on the code's end. :^) I cannot fix this

- derpy numberguy