Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on June 29, 2021, 09:36:24 PM

Title: Custom Map #9564: Guppy Hop 5.5. By: paco42
Post by: AutoPost on June 29, 2021, 09:36:24 PM
This topic is for discussion of map #9564: Guppy Hop 5.5
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9564)

Author: paco42
Size: 256x256

Desc:
just a bit less easy than the previous version.
Title: Re: Custom Map #9564: Guppy Hop 5.5. By: paco42
Post by: marvinitfox on June 30, 2021, 05:58:15 AM
Yep, much less easy, the times on the scoreboard show this clearly.
(in case your detector is broken, yes that was sarcasm. Or whatever the correct term is for yeah-right-but-not-really-my-friend-dream-on)

ahem.
I mean, ... still very easy. Providing not only near-infinite floorspace, but also three PowerZones at the beginning is just incredibly overpowered.
Title: Re: Custom Map #9564: Guppy Hop 5.5. By: paco42
Post by: Martin Gronsdal on June 30, 2021, 08:05:19 AM
This is more a general CW3 problem: a map like this will never be difficult, unless map maker allows almost entire map to be flooded for the start. But once foothold is established, it will be easy again. CRPL or insane amounts of spores can sometimes fix this but not always.

Singularity makes certain maps walk in the park
Title: Re: Custom Map #9564: Guppy Hop 5.5. By: paco42
Post by: Helper on June 30, 2021, 06:19:48 PM
A real Saturday night butt-kicking, but a fun fight.
Wish I would think of that Singularity function when I'm playing, instead of when I'm reading the Forum after.

Have to give it another go.
Thanks,
H