Knuckle Cracker

Creeper World 4 => Farsite Colonies => Topic started by: AutoPost on June 26, 2021, 06:09:31 PM

Title: Custom Map #1810: The Ruins (PAC). By: Ranger Von Danger
Post by: AutoPost on June 26, 2021, 06:09:31 PM
This topic is for discussion of map #1810: The Ruins (PAC)
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=1810)

Author: Ranger Von Danger
Size: 320x200
Title: Re: Custom Map #1810: The Ruins (PAC). By: Ranger Von Danger
Post by: GadgetBoy on June 26, 2021, 08:40:08 PM
*frowns* Your maps are all over the place, I don't get it. This one felt quite balanced.
Title: Re: Custom Map #1810: The Ruins (PAC). By: Ranger Von Danger
Post by: ButterySkank on June 26, 2021, 09:04:38 PM
This was a lot of fun, thank you for all the time you spend making your maps, I know it must not be easy.
Title: Re: Custom Map #1810: The Ruins (PAC). By: Ranger Von Danger
Post by: Shatterstep on June 26, 2021, 09:23:24 PM
This has to be your best map yet.
The airships weren't too bad. You almost need them for PAC maps because the field generator is so freaking powerful. It would have been nice if there was a way to kill them.

I thought the challenge level was quite good. I would nominate this as a map belonging in the PAC showcase set of maps. Pity we don't have such a thing.
Title: Re: Custom Map #1810: The Ruins (PAC). By: Ranger Von Danger
Post by: Ranger Von Danger on June 26, 2021, 11:07:27 PM
Quote from: GadgetBoy on June 26, 2021, 08:40:08 PM
*frowns* Your maps are all over the place, I don't get it. This one felt quite balanced.

not sure I follow. You mean a lot going on?
Title: Re: Custom Map #1810: The Ruins (PAC). By: Ranger Von Danger
Post by: Ranger Von Danger on June 26, 2021, 11:14:08 PM
Quote from: ButterySkank on June 26, 2021, 09:04:38 PM
This was a lot of fun, thank you for all the time you spend making your maps, I know it must not be easy.

Thank you, I do put a fair amount of time into some of them. This one in particular spent  a lot of time in the oven and I'm still not sure I got it exactly as intended haha
Title: Re: Custom Map #1810: The Ruins (PAC). By: Ranger Von Danger
Post by: Vyce223 on June 27, 2021, 12:47:24 PM
Big fan, Relatively balanced if a bit easy. Nothing it felt like it was too hard. had a bit of a stall near the end but was the only time I stopped making continual progress and lets be honest it was probably my fault I wasn't exactly tryharding.
Title: Re: Custom Map #1810: The Ruins (PAC). By: Ranger Von Danger
Post by: CyberDyneSystems on June 30, 2021, 11:55:02 PM
This was a great map! Really enjoyed it. All the superlatives said, yes, but more, this was UNIQUE. The entire plan with the sweepers,. this was a "Guns of Navarogne" mission, where you must take out those guns or you lose the war, and it really played out great. The fort and tera levels were so well designed for this buzzsaw defense of the sweepers,.
Huge Thumbs Up!
Title: Re: Custom Map #1810: The Ruins (PAC). By: Ranger Von Danger
Post by: Yamioni on August 03, 2021, 03:44:26 AM
Maybe I missed something (probably, considering my time was significantly longer than most...) but this felt imbalanced to me... Taking the "valley" was easy. Too easy. Taking the hill was a nightmare.

Those two sweep lasers at the top gave me the most trouble. The top right isn't awful once you figure out you can swamp it with crimson (which didn't work the first time I tried, for some reason...) but the top left only fell close to the end once I was finally able to cut off its resources.

Both of them kept me "trimmed" for a prolonged period, and made taking the base take twice as long as taking the valley (about 40 versus about 20 minutes.)

Still far more fun than most PAC maps, I just wish the strategy for taking the hill was a little more obvious.
Title: Re: Custom Map #1810: The Ruins (PAC). By: Ranger Von Danger
Post by: westyx on August 14, 2021, 03:33:28 AM
The first time I tried this I didn't know what I was doing, and gave up in an hour.

I went and played a number of other maps with the same units and worked them out, then came back to this. The last two lasers were a bit of a grind, but it was really enjoyable (and I think I know of a way to ignore them too).