Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on June 26, 2021, 06:22:46 AM

Title: Custom Map #9559: Attack of the Creepership. By: Samuhenry
Post by: AutoPost on June 26, 2021, 06:22:46 AM
This topic is for discussion of map #9559: Attack of the Creepership
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9559)

Author: Samuhenry
Size: 175x84

Desc:
This isn't just another planet, there is a Creepership in the orbit of this map. (It's to the right of the map in a void-area, instead of outside the map because the scripts would break otherwise) There are 3 waves of enemies that you have to survive. The Creepership also causes some creeper to rain down on the map periodically. You will get an anti-emitter to limit the annoyance of the rain. One advice: Build lots of beamers on powerzones before phase 3.
Title: Re: Custom Map #9559: Attack of the Creepership. By: Samuhenry
Post by: Martin Gronsdal on June 26, 2021, 08:19:11 AM
Spoiler
phase 3 didn't even send one spore
[close]
?
Title: Re: Custom Map #9559: Attack of the Creepership. By: Samuhenry
Post by: Samuhenry on June 26, 2021, 09:27:04 AM
@Martin Gronsdal
When the Creepership selfdestructs, it should shoot many spores at random units.
That not happening seems to be a bug, that I didn't encounter during testing.
Can you describe what happened for the bug to occure?
Title: Re: Custom Map #9559: Attack of the Creepership. By: Samuhenry
Post by: Martin Gronsdal on June 26, 2021, 10:05:54 AM
It announced third wave and some emitters and a runners nest emerged at the bottom in the middle of the map. No spores were fired
Title: Re: Custom Map #9559: Attack of the Creepership. By: Samuhenry
Post by: Samuhenry on June 26, 2021, 10:25:28 AM
I ran the script and played the map a few more times.
I encountered the bug, only when I had no units placed after aktivating phase 3.
Is this what happened to you?
Title: Re: Custom Map #9559: Attack of the Creepership. By: Samuhenry
Post by: Martin Gronsdal on June 26, 2021, 10:35:13 AM
I had tons of units and beams on PZ's like suggested
Title: Re: Custom Map #9559: Attack of the Creepership. By: Samuhenry
Post by: Samuhenry on June 26, 2021, 11:52:54 AM
I'm sorry, but then I have no idea why the spores didn't spawn :(
Title: Re: Custom Map #9559: Attack of the Creepership. By: Samuhenry
Post by: D0m0nik on June 26, 2021, 12:17:26 PM
That is odd, spawned for me. Sometimes loading a save can mess with stuff like this?
Title: Re: Custom Map #9559: Attack of the Creepership. By: Samuhenry
Post by: Martin Gronsdal on June 26, 2021, 01:23:04 PM
I don't think I loaded or even saved for that matter
Title: Re: Custom Map #9559: Attack of the Creepership. By: Samuhenry
Post by: Martin Gronsdal on June 26, 2021, 01:32:38 PM
Oh it was also possible to destroy the spore towers  on the ship from PZ's