This topic is for discussion of map #9558: Finite totems CRPL
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9558)
Author: builder17
Size: 75x60
Desc:
Testing map for a new CRPL unit, that destroys your totems after certain time has gone after powering up the totem. Original map: Custom Map #9542 #Medium difficulty #Vanilla #CRPL
hmm I like the layout, don't know why 8)
Quote from: Martin Gronsdal on June 26, 2021, 06:57:13 AM
hmm I like the layout, don't know why 8)
Why? Because Master Builder17 very intelligent in design! :)
or due to a different reason ;)
This map... seems... so oddly familiar. Almost as if I played it in another life... ::)
So, first run was just under 4:30 which I realize could be much faster because the runners don't go all whammy-ka-blammy like they do in the "Map Formally Known as 9542".
I like the concept of a decaying totem - makes you decide if you want less now or more later. I think it makes more sense to have this only on the super-totem though. Whether the other totems vanish or not is virtually inconsequential.
Thanks for the map! ;D
imagine if you could use huge amount of energy to make a totem more powerful, for maps that require singularity attacks
as in: normal energy consumption = almost no aether. Huge consumption, makes the totem give thousands of aether in a few seconds
Yeah, that'd be cool... to have some sort of "throttling" for totems. Although I dunno about "thousands of aether a second" - that might be a bit extreme. Even for me. ;D
Sure, but let's say feeding totem at normal speed would take ages to harvest 1000 aether
Feeding totem 2000 energy = a burst of 500 aether every time
You'd have to plan ahead for when to use power on totems
As long as MG keeps writing the blueprints and B-17 (NOT the bomber) keeps making improvements, I'll be a happy camper.
I especially liked that full array of weapons available.
Fighting without full resources is never so much as an all out assault on the bad guys.
Thanks for the fun,
H
I'm the bad cop?
Quote from: Martin Gronsdal on June 26, 2021, 10:37:22 AM
imagine if you could use huge amount of energy to make a totem more powerful, for maps that require singularity attacks
as in: normal energy consumption = almost no aether. Huge consumption, makes the totem give thousands of aether in a few seconds
Sorry, but CRPL doesn't support changing totem variables/functionality. But would be cool, I agree. :)
Quote from: Martin Gronsdal on June 26, 2021, 03:20:19 PM
I'm the bad cop?
Oh, HELL NO!
You've been pumping out about 90% of the fun over here in 3 Land, and I much appreciate it.
DMD can only soak up so much of my time and playing other people's maps is much more fun than my own.
There's only one guy around here I've ever gone negative on, and it ain't you.
Thanks again,
H
Thx!
QuoteThere's only one guy around here I've ever gone negative on, and it ain't you.
I once went so negative on a guy that we ended up squaring off... and at that point things turned positive.
I tried to get to the root of my negativity, but then I became imaginary.
Don't ya just love Algebra too? ;D
Quote from: Johnny Haywire on June 26, 2021, 06:48:17 PM
[Don't ya just love Algebra too? ;D
I had Algebra one, but never made it to Algebra too.
(http://knucklecracker.com/forums/Themes/default/images/post/thumbup.gif)
wouldn't it make more sense if the totem somewhat regenerated if we disconnected it or stopped the suplly to it?
I like that idea too.
Quote from: Martin Gronsdal on June 27, 2021, 10:07:38 AM
wouldn't it make more sense if the totem somewhat regenerated if we disconnected it or stopped the suplly to it?
Guess I could try it for next one, it's easy enough to do that.