Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on July 06, 2010, 03:47:48 AM

Title: Custom Map: L&D-1,2-HQ Defense
Post by: AutoPost on July 06, 2010, 03:47:48 AM
This topic is for discussion of map: L&D-1,2-HQ Defense (http://knucklecracker.com/creeperworld/mapcomments.php?id=2515)
(http://knucklecracker.com/creeperworld/thumb.php?id=2515) (http://knucklecracker.com/creeperworld/mapcomments.php?id=2515)

Author: ThePhantom (http://knucklecracker.com/creeperworld/viewmaps.php?author=ThePhantom)

Desc:
That's how the first battle went, right?

Think again, it wasn't a victory, it was a retreat. Now we're fighting to defend the last of our world before it collapses. If we fail here like in all the other battles it's over before it even began.
Title: Re: Custom Map: L&D-1,2-HQ Defense
Post by: Toaster on July 06, 2010, 08:41:20 PM
Without Speed, this is just too tedious for me, I have no Idea How Miss Melissa Did it.
Title: Re: Custom Map: L&D-1,2-HQ Defense
Post by: Toaster on July 06, 2010, 09:28:02 PM
OK, I beat the map, but it WAS still tedious and numbing.. but I did  it. I still don't know How Miss Melissa did it.
Title: Re: Custom Map: L&D-1,2-HQ Defense
Post by: Katra on July 20, 2010, 04:31:58 PM
Moving the city forward partly compensates for not having speed.
Title: Re: Custom Map: L&D-1,2-HQ Defense
Post by: Timwi on July 20, 2010, 05:46:56 PM
This map is extremely boring. Miss Melissa probably used bridging, which is even more boring and tedious.
Title: Re: Custom Map: L&D-1,2-HQ Defense
Post by: Katra on July 20, 2010, 06:54:43 PM
No bridging required. (My score used none; and I could have taken another 30 seconds off if I hadn't botched the final attack.)
Title: Re: Custom Map: L&D-1,2-HQ Defense
Post by: fridge on July 13, 2011, 08:00:12 AM
I can understand that lots of people suggest bridging and yes, i also hate it. To avoid bridging use two rows of maze or let the player get later "flying objects" (Blasters etc.)