Knuckle Cracker

Creeper World 4 => Farsite Colonies => Topic started by: AutoPost on May 31, 2021, 03:50:52 AM

Title: Custom Map #1684: Return of the Creep (PAC) 2. By: Ranger Von Danger
Post by: AutoPost on May 31, 2021, 03:50:52 AM
This topic is for discussion of map #1684: Return of the Creep (PAC) 2
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=1684)

Author: Ranger Von Danger
Size: 320x200
Title: Re: Custom Map #1684: Return of the Creep (PAC) 2. By: Ranger Von Danger
Post by: Shatterstep on May 31, 2021, 06:51:48 PM
I didn't like this version of the map as much as the original. It feels like more of a slog. The entire pink area isn't worth taking unless you want to take 2 to 3 times longer to win the map.

The weakness of this map is to go the left-most side of the map, then back behind the base.

Bug: it appears that anything the AI builds can be deleted or just turned off. The time I posted I played legit (around 9 min). If you abuse the bug, you can get a time of less than 5 min.

Still enjoyable map. Thanks for sharing.
Title: Re: Custom Map #1684: Return of the Creep (PAC) 2. By: Ranger Von Danger
Post by: CS Z on June 01, 2021, 01:18:27 AM
In some ways, this map improved on the previous map.  You can't get stuck in a scenario where there's too much AC to deal with and it sort of tries to deal with the earlier map's cheese run but only somewhat succeeds.  Still pretty cheesable.

An alternate approach would be to require destroying the rift lab + most of the units.  That would slow things down.

One thing I noticed this time is that the AI loves traveling to position (0, 100) on the map.  Very odd behavior.
Title: Re: Custom Map #1684: Return of the Creep (PAC) 2. By: Ranger Von Danger
Post by: SteveCarlo on June 01, 2021, 12:01:37 PM
I think this was better.  thanks.  Without the overwhelming amounts of AC it is possible to  conquer the map.   Are the creep/AC destroying walls around the containment area designed to stop you from overflowing on purpose?  I can travel and place creep all over the similar areas under the lab for example but I could not overflow the starting area.
Title: Re: Custom Map #1684: Return of the Creep (PAC) 2. By: Ranger Von Danger
Post by: Ranger Von Danger on June 05, 2021, 09:30:42 AM
Quote from: SteveCarlo on June 01, 2021, 12:01:37 PM
I think this was better.  thanks.  Without the overwhelming amounts of AC it is possible to  conquer the map.   Are the creep/AC destroying walls around the containment area designed to stop you from overflowing on purpose?  I can travel and place creep all over the similar areas under the lab for example but I could not overflow the starting area.

The idea was to move the pink walls back a little and use the absorber to sort of maintain the original layout of the starting area and prevent scenarios where a majority of the creeper was trapped inside that area.
Title: Re: Custom Map #1684: Return of the Creep (PAC) 2. By: Ranger Von Danger
Post by: TrickyPlayer on June 06, 2021, 11:04:59 AM
When I played this there was a massive amount of lag. This isn't playable. The amount of lag in there is incredible, it's almost the same as when I let cursor script check the ENTIRE map  EACH FRAME. Well, maybe a bit less than that, but surely not enjoyable any more. I'll be looking forward to a version of this map that can actually be played.
Title: Re: Custom Map #1684: Return of the Creep (PAC) 2. By: Ranger Von Danger
Post by: AVDPOS on August 10, 2021, 03:49:41 AM
I think some update of the game have bugged out the map.
I couldn´t build a anything on the map and it was just waiting today.

but good work with many maps, I have a look at another of yours!


Title: Re: Custom Map #1684: Return of the Creep (PAC) 2. By: Ranger Von Danger
Post by: Arakiven on December 08, 2021, 04:45:20 AM
Quote from: AVDPOS on August 10, 2021, 03:49:41 AM
I think some update of the game have bugged out the map.
I couldn´t build a anything on the map and it was just waiting today.

but good work with many maps, I have a look at another of yours!
Same as this guy, map no longer seems to work.
Title: Re: Custom Map #1684: Return of the Creep (PAC) 2. By: Ranger Von Danger
Post by: heritor on December 08, 2021, 09:47:47 AM
Quote from: Arakiven on December 08, 2021, 04:45:20 AM
Quote from: AVDPOS on August 10, 2021, 03:49:41 AM
I think some update of the game have bugged out the map.
I couldn´t build a anything on the map and it was just waiting today.

but good work with many maps, I have a look at another of yours!
Same as this guy, map no longer seems to work.

No, that's the map. This is PAC Cursor mode, where the only resource is your cursor. You use it to drag (no click needed) the creep around and guide it to destroy enemies, penetrate barriers, etc.
Title: Re: Custom Map #1684: Return of the Creep (PAC) 2. By: Ranger Von Danger
Post by: renelm on February 23, 2022, 11:00:07 AM
Quote from: CS Z on June 01, 2021, 01:18:27 AM
... You can't get stuck in a scenario where there's too much AC to deal with and it sort of tries to deal with the earlier map's cheese run but only somewhat succeeds.  Still pretty cheesable.



-- and yet I am now stuck in a situation, where the AC keeps overwhelming every move I make outside the pink area.. suggestions? :D
.