Knuckle Cracker

Creeper World 4 => Farsite Colonies => Topic started by: AutoPost on May 27, 2021, 12:10:35 AM

Title: Custom Map #1657: Blob PAC. By: NotAProGamer
Post by: AutoPost on May 27, 2021, 12:10:35 AM
This topic is for discussion of map #1657: Blob PAC
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=1657)

Author: NotAProGamer
Size: 220x220
Title: Re: Custom Map #1657: Blob PAC. By: NotAProGamer
Post by: Shatterstep on May 27, 2021, 12:47:25 AM
To replicate putting down 18+ boosts per round (this is discouraged by the author):
I had about ~400 blobs spawn around the 7 min mark.

If you aren't using the discouraged method of putting down the boost, this map would be incredibly tedious. Interesting idea though.

Personally I would have liked if you could place any of the creeper buildings down, and placing a boost was a permanent building. So you might arrange buildings in a grid and have to balance booster buildings and creeper buildings to maximize benefit. Maybe you have a certain number of credits each round. You can place a new creeper building, or a booster.
Title: Re: Custom Map #1657: Blob PAC. By: NotAProGamer
Post by: Deadl0ck on May 27, 2021, 11:23:28 AM
I'd like to politely request you don't try to police how I play my game that I paid for with my own money, that I'm playing for my own enjoyment, and in my own way.

If they werent't so incredibly boring and tediously long when not cheesing I'd not cheese the level. But I don't give you a hard time for what you seem to think is fun. How about in turn you let me have the fun with it how I want, eh?

You make your choices, I'll make mine.
Title: Re: Custom Map #1657: Blob PAC. By: NotAProGamer
Post by: InwardChaos on May 27, 2021, 12:14:53 PM
I actually found this map much more enjoyable than the spore map.
Every successful hit was actual progress towards completing the map, unlike the spore map where the defenses negated most of the successful impacts.
The boosts also felt more impactful, as each additional blob depleted more shots from the surrounding defenders, until there were too many to stop.

One of the things I felt wasn't to design was the fact that blobs sometimes pop before hitting their intended target, releasing their creeper payload. Without any creeper targeting buildings on the map, the creeper would spread a bit and take out some additional buildings as collateral. A workaround for this, if it wasn't inteded, would be to add some static AC on the map, or an AC generator that would prevent this kind of collateral, and pushing focus back onto the blobs doing the work. 

Without the cheese strategy, I finished the map in 32 mins ingame time, though only about 10 mins in real-time due to being on 4X speed the entire time.
Title: Re: Custom Map #1657: Blob PAC. By: NotAProGamer
Post by: Karzon on May 27, 2021, 04:40:48 PM
I'd like to add that the boost script DOES work with air cauldrons, although it takes a lot of boosts to increase their count by 1.  I did this in one of the previous maps.