Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 20, 2021, 07:51:21 PM

Title: Custom Map #9497: Soon Weekend. By: Martin Gronsdal
Post by: AutoPost on May 20, 2021, 07:51:21 PM
This topic is for discussion of map #9497: Soon Weekend
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9497)

Author: Martin Gronsdal
Size: 256x256

Desc:
save often.
Title: Re: Custom Map #9497: Soon Weekend. By: Martin Gronsdal
Post by: Altren on May 21, 2021, 03:56:22 PM
Great map!
Funny, but there were a several things I did in a "wrong" way:
1. I missed collector on the first island, so my CN was flying back and forth to destroy most things there.
Spoiler
2. At the end I realized, that is was possible to relocate forge and CN, but I never did that. Not sure if it made my game any harder.
3. I missed a spot for the final batch of guppies, so instead I destroyed the forge and was sending guppies from there (left-top island), this was hard and required a lot of preparation, since holding creeper without upgrades was hard.
[close]
Title: Re: Custom Map #9497: Soon Weekend. By: Martin Gronsdal
Post by: Martin Gronsdal on May 21, 2021, 04:26:23 PM
wait, again -
Spoiler
did you get the collector pickup without relocating?
[close]


also, how did you make the final kill?

oh, and THX for playing!
Title: Re: Custom Map #9497: Soon Weekend. By: Martin Gronsdal
Post by: marvinitfox on May 21, 2021, 05:46:57 PM
Every step was rather obvious, but you have . to. be. methodical. every. step. of. the. way.

Very nice map!
Title: Re: Custom Map #9497: Soon Weekend. By: Martin Gronsdal
Post by: Martin Gronsdal on May 21, 2021, 05:49:47 PM
THX
Title: Re: Custom Map #9497: Soon Weekend. By: Martin Gronsdal
Post by: wenda12 on May 21, 2021, 06:25:38 PM
dont understand i cant do  :(

help for me its not hard i dont see the bug exploit after the 2 first min to go final

ok find try 20 min :)
Title: Re: Custom Map #9497: Soon Weekend. By: Martin Gronsdal
Post by: Martin Gronsdal on May 22, 2021, 03:37:24 AM
thank you for playing ;)
Title: Re: Custom Map #9497: Soon Weekend. By: Martin Gronsdal
Post by: Altren on May 22, 2021, 06:39:00 AM
Quote from: Martin Gronsdal on May 21, 2021, 04:26:23 PM
wait, again -
Spoiler
did you get the collector pickup without relocating?
[close]
I completely ignored collector on the first island (single collector, not the infinite one). I simply missed it, noticed that it is there later, after picking up infinite collectors.

Quote from: Martin Gronsdal on May 21, 2021, 04:26:23 PM
also, how did you make the final kill?
Spoiler
Prepared the "last" island by building 10x walls to separate two lines as much as possible, also built walls to seal 5.0 emitters. Built lots of cannons there. Then destroyed the forge that was in the top-left island, built reactors and guppy there and used that guppy to build the final Nullifier.

Setup:
(http://20210522134414_1.jpg)
Result:
(http://20210522134959_1.jpg)

[close]
Title: Re: Custom Map #9497: Soon Weekend. By: Martin Gronsdal
Post by: marvinitfox on May 22, 2021, 08:08:47 AM
Quote from: Altren on May 22, 2021, 06:39:00 AM...built reactors and guppy there and used that guppy to build the final Nullifier.

Shall we tell?
Ok
Spoiler

Altren, you do realize you could have just built a bunch of guppies in the SE area, set their dropoff for 1 square next to them?

This way provides a LOT of stored power, allowing you to build the nullifier, and maintain all of those cannons keeping the creep at bay. No need to build layers of walls and whatnot.
[close]


also:
Quote from: Altren on May 22, 2021, 06:39:00 AM
I completely ignored collector on the first island (single collector, not the infinite one). I simply missed it, noticed that it is there later, after picking up infinite collectors.
While I did collect that collector, i ended up not figuring out what it was there for. I collected the infinite collectors upgrade before I found a use for the one additional.
Title: Re: Custom Map #9497: Soon Weekend. By: Martin Gronsdal
Post by: wenda12 on May 22, 2021, 09:05:33 AM
 :)
Title: Re: Custom Map #9497: Soon Weekend. By: Martin Gronsdal
Post by: Martin Gronsdal on May 22, 2021, 09:22:39 AM
Spoiler
[/quote]
While I did collect that collector, i ended up not figuring out what it was there for. I collected the infinite collectors upgrade before I found a use for the one additional.
[/quote]
[close]

OMG, I can now see how easy it is to pick it up in an unintentional way...
Title: Re: Custom Map #9497: Soon Weekend. By: Martin Gronsdal
Post by: ha11oga11o on May 23, 2021, 09:27:32 AM
I still cant understand why your maps are low score. Its simply gard-ish and need thinking. I really enjoyed it. Thank you Martin!
Title: Re: Custom Map #9497: Soon Weekend. By: Martin Gronsdal
Post by: Martin Gronsdal on May 23, 2021, 09:30:04 AM
Thank you for playing!
Title: Re: Custom Map #9497: Soon Weekend. By: Martin Gronsdal
Post by: paco42 on May 23, 2021, 08:39:40 PM
nice map. i spent way too long trying to figure out how to kill every single no-fly zone before realizing that was silly
Title: Re: Custom Map #9497: Soon Weekend. By: Martin Gronsdal
Post by: Martin Gronsdal on May 24, 2021, 02:53:58 AM
Hehe, inhibitors are useful that way

Thank you for playing
Title: Re: Custom Map #9497: Soon Weekend. By: Martin Gronsdal
Post by: TrickyPlayer on May 25, 2021, 01:17:22 PM
Quote from: ha11oga11o on May 23, 2021, 09:27:32 AM
I still cant understand why your maps are low score. Its simply gard-ish and need thinking. I really enjoyed it. Thank you Martin!
Most people just rate 1/10 if they can't beat things. Or at least some people do. That really drags down the average.
Title: Re: Custom Map #9497: Soon Weekend. By: Martin Gronsdal
Post by: Martin Gronsdal on May 25, 2021, 01:41:17 PM
Maybe there should be a score for those who beat the maps and one for those who didn't?