Knuckle Cracker

Creeper World 4 => Farsite Colonies => Topic started by: AutoPost on May 19, 2021, 08:59:32 AM

Title: Custom Map #1590: CCursor 1: welcome. By: TrickyCorp
Post by: AutoPost on May 19, 2021, 08:59:32 AM
This topic is for discussion of map #1590: CCursor 1: welcome
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=1590)

Author: TrickyCorp
Size: 192x120
Title: Re: Custom Map #1590: CCursor 1: welcome. By: TrickyCorp
Post by: TrickyPlayer on May 19, 2021, 09:01:43 AM
Yes, I do realize that you can just go towards the rift lab whenever you want. I'm probably going to employ the sweeper in the future to prevent you from doing that, if I continue this at all.
Title: Re: Custom Map #1590: CCursor 1: welcome. By: TrickyCorp
Post by: Malignantmind on May 19, 2021, 01:22:35 PM
How exactly are you supposed to get out of the starting corner? Mortars obliterate the tiny trickle of creeper you're able to create before you can get passed them.
Title: Re: Custom Map #1590: CCursor 1: welcome. By: TrickyCorp
Post by: Durikkan on May 19, 2021, 01:32:32 PM
Quote from: Malignantmind on May 19, 2021, 01:22:35 PM
How exactly are you supposed to get out of the starting corner? Mortars obliterate the tiny trickle of creeper you're able to create before you can get passed them.

Follow the channel at the bottom of the map to the west as fast as you can, by the time a mortar shell hits you should be far enough to the left of the impact that 1 or 2 tiles of creeper survives and just keep moving.  Once you get past the mortars you can build up your strength quite a bit in all that open space. 
Title: Re: Custom Map #1590: CCursor 1: welcome. By: TrickyCorp
Post by: CS Z on May 19, 2021, 09:12:56 PM
Fun map.

Quote from: TrickyPlayer on May 19, 2021, 09:01:43 AM
Yes, I do realize that you can just go towards the rift lab whenever you want. I'm probably going to employ the sweeper in the future to prevent you from doing that, if I continue this at all.

I rarely achieved a height that the Sweeper unit would do anything to.
Title: Re: Custom Map #1590: CCursor 1: welcome. By: TrickyCorp
Post by: joebywan on May 19, 2021, 10:19:30 PM
It's not really a new type, there's plenty of PAC maps with cursor integrated.

The channel at the bottom was a bit tight.  Required 1x speed and zigging back and forth at the last mortar to stop it taking out the whole creep mass.

Otherwise it was pretty easy once the corner was covered.
Title: Re: Custom Map #1590: CCursor 1: welcome. By: TrickyCorp
Post by: Mcgamer on June 30, 2025, 06:30:50 PM
Quote from: Durikkan on May 19, 2021, 01:32:32 PM
Quote from: Malignantmind on May 19, 2021, 01:22:35 PMHow exactly are you supposed to get out of the starting corner? Mortars obliterate the tiny trickle of creeper you're able to create before you can get passed them.

Follow the channel at the bottom of the map to the west as fast as you can, by the time a mortar shell hits you should be far enough to the left of the impact that 1 or 2 tiles of creeper survives and just keep moving.  Once you get past the mortars you can build up your strength quite a bit in all that open space.
It's impossible to get past the last one.
Title: Re: Custom Map #1590: CCursor 1: welcome. By: TrickyCorp
Post by: Mcgamer on June 30, 2025, 06:32:11 PM
It's unplayable.