Knuckle Cracker

Creeper World 4 => Farsite Colonies => Topic started by: AutoPost on May 15, 2021, 06:53:43 PM

Title: Custom Map #1555: FPS Sleeper Dungeon (Unfinished). By: Kaiden
Post by: AutoPost on May 15, 2021, 06:53:43 PM
This topic is for discussion of map #1555: FPS Sleeper Dungeon (Unfinished)
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=1555)

Author: Kaiden
Size: 256x160
Title: Re: Custom Map #1555: FPS Sleeper Dungeon (Unfinished). By: Kaiden
Post by: Malignantmind on May 15, 2021, 07:38:06 PM
The last area was an absolute slog and not enjoyable at all. Sitting there for several minutes just holding down the fire button with a fully upgraded mortar rapid firing before I even saw a slight dent in the massive tower of creeper. Otherwise the map was fine. Although can we please all just agree that the health objective needs to go away on these kinds of maps? It's fine in the more open FPS maps, but in tight narrow corridors, where peeking around a blind corner will instantly lose you the objective because you get shot by multiple creeper cannons and can't do anything to stop it in time, is not fun gameplay.
Title: Re: Custom Map #1555: FPS Sleeper Dungeon (Unfinished). By: Kaiden
Post by: Kaiden on May 15, 2021, 07:49:19 PM
Quote from: Malignantmind on May 15, 2021, 07:38:06 PMAlthough can we please all just agree that the health objective needs to go away on these kinds of maps? It's fine in the more open FPS maps, but in tight narrow corridors, where peeking around a blind corner will instantly lose you the objective because you get shot by multiple creeper cannons and can't do anything to stop it in time, is not fun gameplay.
All sleeper weapons have an outline and a marker on the map, so you could use those to see where they are. Also I'm planning on reducing the health requirement for the objective to 60%
Title: Re: Custom Map #1555: FPS Sleeper Dungeon (Unfinished). By: Kaiden
Post by: joebywan on May 15, 2021, 09:10:46 PM
Definitely agree that the health objective is way too high or should be scrapped altogether.  Spending quite a bit of time trying to position the mortar exactly to destroy those turret guys on the ramp was annoying.

Also agree with the tower of creep.  Boring and pointless.

Didn't come across anything glitched,

The room with the 3 towers that the walls disappear to allow you up the ramp was a bit meh.  Too much creep production, was just a case of standing there with the mortar wearing it down, laying more ac breeder to wear down the creep.  Was stuck there for way too long letting autofire do its thing.
Title: Re: Custom Map #1555: FPS Sleeper Dungeon (Unfinished). By: Kaiden
Post by: Durikkan on May 15, 2021, 09:13:14 PM
Quote from: Kaiden on May 15, 2021, 07:49:19 PM
All sleeper weapons have an outline and a marker on the map, so you could use those to see where they are. Also I'm planning on reducing the health requirement for the objective to 60%

Well hiding behind a corner and mortaring for a minute or two to kill the cannons that can cause your health to drop by 30% in less than a second isn't the most satisfactory experience either.   

Also I feel I have to ask... Why release the unfinished map, why not wait until it's done?

Also worth noting that this map has a bug where the health objective is instantly failed.  To fix that add
once
1 ->*playerHealth
endonce

to Player.4rpl as the first lines in the :GameLoaded Function. 
Title: Re: Custom Map #1555: FPS Sleeper Dungeon (Unfinished). By: Kaiden
Post by: GadgetBoy on May 15, 2021, 09:55:18 PM
I really like where you and the others are going. You're creating a new genre here, and I'm really interested to see where you all take it. Your maps, especially are particularly innovative.
Title: Re: Custom Map #1555: FPS Sleeper Dungeon (Unfinished). By: Kaiden
Post by: Kaiden on May 15, 2021, 09:57:12 PM
I'm aware of the tanky weapon problem as well, I'm going to lower the health from the 10 that heritor set, to something like 4, twice as much as a sleeper pylon or miner's health. Also, since the sleeper structures add creeper constantly regardless of the cutoff, you have to move fast to make later stuff easier.
Title: Re: Custom Map #1555: FPS Sleeper Dungeon (Unfinished). By: Kaiden
Post by: Redneck on May 15, 2021, 11:24:30 PM
Sweet design, complete one sure will be fun.   One thing if i need to complain is the last part is just long for nothing to just drain.  It turns only in a waiting game and breaks the mood of all the previous action.  Looking forward to the complete version!!
Title: Re: Custom Map #1555: FPS Sleeper Dungeon (Unfinished). By: Kaiden
Post by: Malignantmind on May 16, 2021, 12:05:13 AM
On a side note. I look forward to seeing the inevitable Play as Sleeper Creeper with all these new creeper structures y'all are making. Someone needs to make it happen.
Title: Re: Custom Map #1555: FPS Sleeper Dungeon (Unfinished). By: Kaiden
Post by: CyberDyneSystems on May 16, 2021, 12:57:24 AM
Great map to be sure!

Agree that the last tower of creep was tiresome,. if your going to place no limit on the height of the creep tower, let us have orbitals to make faster work of it.
Title: Re: Custom Map #1555: FPS Sleeper Dungeon (Unfinished). By: Kaiden
Post by: Piko on May 16, 2021, 02:56:36 AM
More like a debug map for highlighting mortar's dead angle.
Title: Re: Custom Map #1555: FPS Sleeper Dungeon (Unfinished). By: Kaiden
Post by: OmegaJasam on May 16, 2021, 03:34:55 AM
The turrets heal WAY too fast, they can just sit in AC and take cannon fire for ages.
Also yeah, health objective is bad for maps like this. It's incredibly tedious to do. Like, "don't die" might be do-able, but it's just not fun as is.

..though I had to honer system to even check that, since it's started failed.

You'll probably also want to remove most the upgrade options for a map like this. At best you have people trivialising it with the aura upgrades, at worst you have unwinnable/slog maps because people didn't buy the same number of weapon efficency as the creator.
Title: Re: Custom Map #1555: FPS Sleeper Dungeon (Unfinished). By: Kaiden
Post by: Kaiden on May 16, 2021, 08:52:51 AM
Quote from: Redneck on May 15, 2021, 11:24:30 PM
Sweet design, complete one sure will be fun.   One thing if i need to complain is the last part is just long for nothing to just drain.  It turns only in a waiting game and breaks the mood of all the previous action.  Looking forward to the complete version!!
The last area is a placeholder so I could fit in a totem, it's not going to be in the full map
Title: Re: Custom Map #1555: FPS Sleeper Dungeon (Unfinished). By: Kaiden
Post by: brainfart on May 16, 2021, 05:22:38 PM
I like the map layout. This is already really promising. Some suggestions, mostly to reduce the slog factor:
Thanks for reading my stuff and sorry for the dependent clauses.