Knuckle Cracker

Creeper World 4 => Farsite Colonies => Topic started by: AutoPost on May 15, 2021, 03:22:20 AM

Title: Custom Map #1548: Pac. By: WaddlesTNT
Post by: AutoPost on May 15, 2021, 03:22:20 AM
This topic is for discussion of map #1548: Pac
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=1548)

Author: WaddlesTNT
Size: 320x200
Title: Re: Custom Map #1548: Pac. By: WaddlesTNT
Post by: WaddlesTNT on May 15, 2021, 03:26:35 AM
I used WitherChat's PAC mod and Auri's expansion
forgot to add that to the disciption
And i dont know why the mesh doesnt work if anyone could help with that that would be great
Title: Re: Custom Map #1548: Pac. By: WaddlesTNT
Post by: joebywan on May 15, 2021, 04:03:35 AM
Is it an old version of the pac stuff?  New version uses adjustable size click and drag mesh.
Title: Re: Custom Map #1548: Pac. By: WaddlesTNT
Post by: UberWaffe on May 15, 2021, 04:13:54 AM
Quote from: WaddlesTNT on May 15, 2021, 03:26:35 AM
I used WitherChat's PAC mod and Auri's expansion
forgot to add that to the disciption
And i dont know why the mesh doesnt work if anyone could help with that that would be great
The mesh is strange. I'm not sure what the 'correct' way of doing it is, but the following works.

Goto PAC -> Mesh unit.
You'll see it doesn't have any scripts attached to it.
Add the "Mesh.4rpl" script to it.
Go to the UI of the Mesh unit.
In slot 0, add a 'Flip'. Name = "Destroy,Place" Description = "Destroy,Place"
In slot 1, add a 'CHoice'. Name = "Range". Description = "0,1,2,3,4,5,6,7,8,9"
Apply UI changes.

After you place the first piece of mesh it starts working.

EDIT: Not sure if you made the change, but I like the "Pop All Eggs" on the egg maker.

EDIT2: To fix the number of free ERNs not displaying.
Under "Edit A.D.A. Messages", add a message with the name "Display"
In that new message, add a single text box.
The text inside that box will be overwritten via script, so you don't have to set the script to anything specific, but blank is best.
Title: Re: Custom Map #1548: Pac. By: WaddlesTNT
Post by: WaddlesTNT on May 15, 2021, 05:08:47 AM
The pop all button was from Auri's latest update to it
Title: Re: Custom Map #1548: Pac. By: WaddlesTNT
Post by: rowlet on May 15, 2021, 05:39:20 AM
Aside from some problems like the mesh, this was a good first attempt.
A point of improvement though, for the map size it is a bit barren. Lots of empty space and few weapons even in important places like around the rift lab. You basically have clear shot from the top right to bottom left that can easily be covered with a field gen, some emitters and a crimsonater. I don't think you intended for it to be beaten in less than 17 mins.
Title: Re: Custom Map #1548: Pac. By: WaddlesTNT
Post by: Shatterstep on May 15, 2021, 06:17:40 AM
Quote from: WaddlesTNT on May 15, 2021, 03:26:35 AM
And i dont know why the mesh doesnt work if anyone could help with that that would be great

Enable the editor, click on the "Mods" tab. Place a single "MeshController". It is an invisible unit. Don't place multiple. After that mesh works. I'm not entirely sure, but I think if you recompile the scripts you might need to place another MeshController.

Fun side note, Mesh is resource #6 in the editor, so if you "Edit Slot" and choose another resource, the mesh controller puts down another type. It would be totally broken, of course, but amusing anyway.

Hmm, maybe if it was a really weak version of creeper breeder it might be useful. Alternatively, maybe if there was a lot of AC then absorber might make an ok replacement for the mesh so-as to not have the AC overwhelming you? Dunno. Weird idea.

Cool map though. Good first effort. A bit sparse, but fun.
Title: Re: Custom Map #1548: Pac. By: WaddlesTNT
Post by: OmegaJasam on May 15, 2021, 04:27:04 PM
You know what? This was quite fun. Little bit of trying different things to get past the first couple sets of obstacles, some flip creeper that you can to be careful to to trigger to early, just all around quite fun to play.

And honestly, I think I like these maps smaller on average. Early game you can do some fun cutting off of parts of the map, and later, once you hit critical spores, having more guns randomly on the map just means more fiddly redirection <.<

That said, I tend not to use mesh in PAC these days, so I didn't notice it's broken~
Title: Re: Custom Map #1548: Pac. By: WaddlesTNT
Post by: ikkonoishi on May 15, 2021, 06:12:32 PM
I had fun doing it with just launchers.