Knuckle Cracker

Creeper World 4 => Farsite Colonies => Topic started by: AutoPost on May 11, 2021, 06:49:54 PM

Title: Custom Map #1522: Rising (PAC). By: Ranger Von Danger
Post by: AutoPost on May 11, 2021, 06:49:54 PM
This topic is for discussion of map #1522: Rising (PAC)
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=1522)

Author: Ranger Von Danger
Size: 256x160
Title: Re: Custom Map #1522: Rising (PAC). By: Ranger Von Danger
Post by: Niflthaena on May 11, 2021, 07:11:10 PM
I like the idea here, but a major flaw is that void is not a defense for the rift lab, and it's right beside the player's start point. A couple blobs to carry creeper into the void, mesh across, and bob's your uncle.
Title: Re: Custom Map #1522: Rising (PAC). By: Ranger Von Danger
Post by: Jican on May 11, 2021, 08:07:02 PM
Played this with no gimp, you have the creeper limit set to 5.0. This ensures that once you take over a good portion of the map, it can't win because nothing makes creep anymore until the max creeper falls below 5.0
Title: Re: Custom Map #1522: Rising (PAC). By: Ranger Von Danger
Post by: Greytusks on May 11, 2021, 09:49:17 PM
Additional feedback related to the lab placement : even without the blobs in space trick, the field generator makes assaulting the lab's position from the side through the normal terrain really easy.
Title: Re: Custom Map #1522: Rising (PAC). By: Ranger Von Danger
Post by: Durikkan on May 12, 2021, 12:21:26 AM
Quote from: Jican on May 11, 2021, 08:07:02 PM
Played this with no gimp, you have the creeper limit set to 5.0. This ensures that once you take over a good portion of the map, it can't win because nothing makes creep anymore until the max creeper falls below 5.0

Well, you can get around this to an extent with the egg generator, storing a bunch of eggs and detonating them to reach a ways above the creeper limit, but yeah, if you took the entire map it does greatly reduce the effect of your other weapons. 
Title: Re: Custom Map #1522: Rising (PAC). By: Ranger Von Danger
Post by: Ranger Von Danger on May 12, 2021, 01:02:02 AM
I appreciate the feedback! These will be taken into consideration when making future maps.
Title: Re: Custom Map #1522: Rising (PAC). By: Ranger Von Danger
Post by: Ranger Von Danger on May 12, 2021, 02:35:49 AM
Quote from: Niflthaena on May 11, 2021, 07:11:10 PM
I like the idea here, but a major flaw is that void is not a defense for the rift lab, and it's right beside the player's start point. A couple blobs to carry creeper into the void, mesh across, and bob's your uncle.

I never realized you could mesh over the void! Doh
Title: Re: Custom Map #1522: Rising (PAC). By: Ranger Von Danger
Post by: Ranger Von Danger on May 12, 2021, 02:36:41 AM
Quote from: Jican on May 11, 2021, 08:07:02 PM
Played this with no gimp, you have the creeper limit set to 5.0. This ensures that once you take over a good portion of the map, it can't win because nothing makes creep anymore until the max creeper falls below 5.0

Tell me about it, same thing happened with the default limit. I had to get creative to beat it myself.
Title: Re: Custom Map #1522: Rising (PAC). By: Ranger Von Danger
Post by: superbrias on May 12, 2021, 01:34:00 PM
did you know it's possible to turn off the limit? I've always had the limit rub me wrong in PAC maps because its the creeper deciding "this is enough, we good now" but when I am playing as that creeper its like "guys come on stop sleeping" or the game deciding I should stop
Title: Re: Custom Map #1522: Rising (PAC). By: Ranger Von Danger
Post by: Ranger Von Danger on May 12, 2021, 02:05:30 PM
Quote from: superbrias on May 12, 2021, 01:34:00 PM
did you know it's possible to turn off the limit? I've always had the limit rub me wrong in PAC maps because its the creeper deciding "this is enough, we good now" but when I am playing as that creeper its like "guys come on stop sleeping" or the game deciding I should stop

I did not know this was an option. The more you know, thanks!
Title: Re: Custom Map #1522: Rising (PAC). By: Ranger Von Danger
Post by: SteveCarlo on May 12, 2021, 02:59:28 PM
this was a fun way to learn about the field generator... i hadn't tried it before
it and some crimsons worked out great for that final push

i had mixed success with the egg generator, though
Title: Re: Custom Map #1522: Rising (PAC). By: Ranger Von Danger
Post by: SteveCarlo on May 13, 2021, 09:31:34 AM
Quote from: superbrias on May 12, 2021, 01:34:00 PM
did you know it's possible to turn off the limit? I've always had the limit rub me wrong in PAC maps because its the creeper deciding "this is enough, we good now" but when I am playing as that creeper its like "guys come on stop sleeping" or the game deciding I should stop

how can you turn off the limit?
Title: Re: Custom Map #1522: Rising (PAC). By: Ranger Von Danger
Post by: Shatterstep on May 13, 2021, 02:45:18 PM
Enjoyable. Thanks for the map. Easy, but that can be nice from time to time.
Title: Re: Custom Map #1522: Rising (PAC). By: Ranger Von Danger
Post by: BrokenLifeCycle on June 04, 2021, 03:24:01 AM
Field Generator + Crimson is OP.

I was able to win this sub-10 minutes by just blitzing through using fields to push the creep where I wanted it to. Lack of defenses around Rift made it easy to sustain a push right through the shields.
Title: Re: Custom Map #1522: Rising (PAC). By: Ranger Von Danger
Post by: dancingninja on February 23, 2022, 12:54:02 PM
At first I was thinking it was odd placement for the Rift Lab, but you have it pretty well defended. I needed more tools before getting to it. That's sneaky. But fun! I found that using the eggs only helped a bit. What I did was come at it from two direction via using spores to make a bridge by where the lab power was, and then used Crimson to power through the defenses on both sides. I wasn't necessarily going for speed though... I could have used more of the fields to make it faster. and probably not have had to go at it from two sides.