Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 05, 2021, 02:20:05 PM

Title: Custom Map #9473: not DMD - United Nations of Beams and Hate. By: Martin Gronsdal
Post by: AutoPost on May 05, 2021, 02:20:05 PM
This topic is for discussion of map #9473: not DMD - United Nations of Beams and Hate
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9473)

Author: Martin Gronsdal
Size: 150x100

Desc:
I don't think everyone will love this map. I didn't.
Title: Re: Custom Map #9473: not DMD - United Nations of Beams and Hate. By: Martin Gronsdal
Post by: Riskbreaker on May 05, 2021, 04:52:36 PM
Spoiler
i'm so glad i saved right before trying to kill one of those runners near the start hahaha
[close]
Title: Re: Custom Map #9473: not DMD - United Nations of Beams and Hate. By: Martin Gronsdal
Post by: Martin Gronsdal on May 05, 2021, 05:24:56 PM
thanks for playing -
Spoiler
was securing the middle island too tedious?
[close]
Title: Re: Custom Map #9473: not DMD - United Nations of Beams and Hate. By: Martin Gronsdal
Post by: Riskbreaker on May 05, 2021, 05:44:35 PM
that part was annoying yes

Spoiler
but on puzzle maps i never spend research points unless mandatory, so i had spare to boost packet speed when i got to that point
[close]
Title: Re: Custom Map #9473: not DMD - United Nations of Beams and Hate. By: Martin Gronsdal
Post by: Martin Gronsdal on May 05, 2021, 05:55:09 PM
well, there you have me as a map maker -
Spoiler
I actually forgot to add a pick up that would make that island smoother
[close]
Title: Re: Custom Map #9473: not DMD - United Nations of Beams and Hate. By: Martin Gronsdal
Post by: Altren on May 06, 2021, 03:53:47 AM
Great map, as always.
Yeah, runners island was a bit annoying, but the rest was pretty good.
Also relying on random spore target to not loose the terp at start felt a bit wrong.
Title: Re: Custom Map #9473: not DMD - United Nations of Beams and Hate. By: Martin Gronsdal
Post by: Martin Gronsdal on May 06, 2021, 04:34:31 AM
But you didn't - you can feed and sustain a beam there from the start

Thank you for playing!
Title: Re: Custom Map #9473: not DMD - United Nations of Beams and Hate. By: Martin Gronsdal
Post by: Riskbreaker on May 06, 2021, 08:41:04 AM
yeah...i didnt even see that beam spot at first, so my initial action was have a bomber flying over the terp in case a spore landed there...

naturally, it did not work   :P
Title: Re: Custom Map #9473: not DMD - United Nations of Beams and Hate. By: Martin Gronsdal
Post by: paco42 on May 07, 2021, 04:36:59 PM
Quote from: Riskbreaker on May 06, 2021, 08:41:04 AM
my initial action was have a bomber flying over the terp in case a spore landed there...

naturally, it did not work   :P

hahaha thats a pretty funny idea, i'm surprised he hasnt worked that into map yet.

at the end did anyone else not
Spoiler
just wait for the forge cannon to build up?
[close]
Title: Re: Custom Map #9473: not DMD - United Nations of Beams and Hate. By: Martin Gronsdal
Post by: Marinero on May 09, 2021, 05:09:14 AM
Quote from: Altren on May 06, 2021, 03:53:47 AM
Great map, as always.
Yeah, runners island was a bit annoying, but the rest was pretty good.
Also relying on random spore target to not loose the terp at start felt a bit wrong.
Runner island is really difficult without bombers. May be i missed something but after lots of tryals was non able to get it. Any hint?
Title: Re: Custom Map #9473: not DMD - United Nations of Beams and Hate. By: Martin Gronsdal
Post by: Martin Gronsdal on May 09, 2021, 05:19:31 AM
there is no real hint here
Spoiler
use terps and spam it with cannons, maybe a cannon on PZ too. It also helps to have maxed out building and packet speed.
[close]

thank you for playing
Title: Re: Custom Map #9473: not DMD - United Nations of Beams and Hate. By: Martin Gronsdal
Post by: marvinitfox on May 11, 2021, 12:25:02 PM
Quote from: Marinero on May 09, 2021, 05:09:14 AM
Quote from: Altren on May 06, 2021, 03:53:47 AM
Great map, as always.
Yeah, runners island was a bit annoying, but the rest was pretty good.
Also relying on random spore target to not loose the terp at start felt a bit wrong.
Runner island is really difficult without bombers. May be i missed something but after lots of tryals was non able to get it. Any hint?

Altren: you need to put a beam on each of those two defending microislands ASAP. Later, guppy energy to  one.

Marinero: Yes, the small island was ludicrously frustrating.
I spent 28 minutes assaulting it, doing THE SAME THING OVER AND OVER.
On the 12th try it worked.

Really, you need to luck out that a runner does not explode within 5 squares of your relay, otherwise its end of that assault, please insert another quarter to try again.

I thought maybe I just got the tactics right, after I got it on try # 12.... so reloaded, started small island assault again.
14 attempts this time.

A R G H !


I wish there was a command to tell cannons to ignore Digitalis and Runners, even if there is n creeper in range. Tat was what made the small island so hard. A runner would spawn, get killed immediately, and *splot* the creeper release floods everything on the island with 1-layer of creep. Enough to kill any relays and immature neutralizers immediately
Title: Re: Custom Map #9473: not DMD - United Nations of Beams and Hate. By: Martin Gronsdal
Post by: Martin Gronsdal on May 11, 2021, 02:11:02 PM
I was as frustrated as you were, but couldn't be asked to change it and play all over again