Knuckle Cracker

Creeper World 4 => Farsite Colonies => Topic started by: AutoPost on April 25, 2021, 09:51:59 AM

Title: Custom Map #1408: FPS: Pine Gap. By: Heritor
Post by: AutoPost on April 25, 2021, 09:51:59 AM
This topic is for discussion of map #1408: FPS: Pine Gap
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=1408)

Author: Heritor
Size: 320x200
Title: Re: Custom Map #1408: FPS: Pine Gap. By: Heritor
Post by: favour6 on April 25, 2021, 11:49:41 AM
how do you get the AI to build on the starting side? I have ive almost the whole map covered in Ac but cant complete due not being able to nullify the creep spawners.
Title: Re: Custom Map #1408: FPS: Pine Gap. By: Heritor
Post by: heritor on April 25, 2021, 11:53:22 AM
Quote from: favour6 on April 25, 2021, 11:49:41 AM
how do you get the AI to build on the starting side? I have ive almost the whole map covered in Ac but cant complete due not being able to nullify the creep spawners.
The AI has a build order, and one of the things it builds is an M-Rift, which will link it up to the rift on the left side. Because there's a tower on the left, that triggers the AI to start mapping out and building from that point, but it won't do it straight away - it'll work on nullifying the emitters on the right first since that's the closest part of the network (or at least, that's been my experience in testing).
Title: Re: Custom Map #1408: FPS: Pine Gap. By: Heritor
Post by: Nyomdalee on April 25, 2021, 12:12:52 PM
Same issue as favour6; M-Rift finishes, the AI even builds towers there and floats them down but never builds power to the low ground, rendering the map incompletable.
Title: Re: Custom Map #1408: FPS: Pine Gap. By: Heritor
Post by: Sheep on April 25, 2021, 12:14:28 PM
I got the same issue the others have reported. AI will not build off of the starting island.
Title: Re: Custom Map #1408: FPS: Pine Gap. By: Heritor
Post by: heritor on April 25, 2021, 12:17:08 PM
Quote from: Nyomdalee on April 25, 2021, 12:12:52 PM
Same issue as favour6; M-Rift finishes, the AI even builds towers there and floats them down but never builds power to the low ground, rendering the map incompletable.
What's your in-game timer sitting at currently (or can you screenshot and post here)? I'm going to try and track down this bug.
Title: Re: Custom Map #1408: FPS: Pine Gap. By: Heritor
Post by: dwilkinson on April 25, 2021, 12:18:38 PM
Quote from: favour6 on April 25, 2021, 11:49:41 AM
how do you get the AI to build on the starting side? I have ive almost the whole map covered in Ac but cant complete due not being able to nullify the creep spawners.
I am glad i stopped this after about 15 minutes of internally screaming at the AI to build more towers, it only covered the starting platform and kept swapping weapons in and out to load them. so i pressed Control E and let myself build a single tower to connect a cannon. turned it back off in Editor and then closed editor mode. That seemed to jump-start the AI again.
For those who would rather just finish the map and don't care about posting a score this is an option.
EDIT: can i also say i was on 1x speed and this started immediately after i had to force respawn as i got stuck on the inside of the massive gap, kinda wish they were sheer cliffs so i couldn't fall down and get stuck in the first place, but i am enjoying the map all the same.
Title: Re: Custom Map #1408: FPS: Pine Gap. By: Heritor
Post by: Nyomdalee on April 25, 2021, 12:41:51 PM
Quote from: heritor on April 25, 2021, 12:17:08 PM
Quote from: Nyomdalee on April 25, 2021, 12:12:52 PM
Same issue as favour6; M-Rift finishes, the AI even builds towers there and floats them down but never builds power to the low ground, rendering the map incompletable.
What's your in-game timer sitting at currently (or can you screenshot and post here)? I'm going to try and track down this bug.

Screenshot and saves attached. (The M-Rift finishes at around 15 minutes, but I kept fucking around for over an hour more.)

Title: Re: Custom Map #1408: FPS: Pine Gap. By: Heritor
Post by: Sheep on April 25, 2021, 12:47:30 PM
Quote from: dwilkinson on April 25, 2021, 12:18:38 PM
Quote from: favour6 on April 25, 2021, 11:49:41 AM
how do you get the AI to build on the starting side? I have ive almost the whole map covered in Ac but cant complete due not being able to nullify the creep spawners.
I am glad i stopped this after about 15 minutes of internally screaming at the AI to build more towers, it only covered the starting platform and kept swapping weapons in and out to load them. so i pressed Control E and let myself build a single tower to connect a cannon. turned it back off in Editor and then closed editor mode. That seemed to jump-start the AI again.
For those who would rather just finish the map and don't care about posting a score this is an option.

Thank you, I wasn't able to figure out how to build new towers but I used the editor to delete a tower and that seemed to kick it back into action. It stalled again when building toward the last totem I needed to win. Deleted a second tower and it built right over.
Title: Re: Custom Map #1408: FPS: Pine Gap. By: Heritor
Post by: heritor on April 25, 2021, 12:47:45 PM
Okay, I've been able to replicate it - the AI definitely does bug out after around the hour mark. It can be kicked back into gear by having a tower destroyed or placed there, but of course that doesn't help anyone properly complete the map.

I'll have to dig more into this to see if it's unique to the setup on this map or if it's a bug in the AI itself. Apologies all.
Title: Re: Custom Map #1408: FPS: Pine Gap. By: Heritor
Post by: dwilkinson on April 25, 2021, 12:52:44 PM
Quote from: heritor on April 25, 2021, 12:47:45 PM
Okay, I've been able to replicate it - the AI definitely does bug out after around the hour mark. It can be kicked back into gear by having a tower destroyed or placed there, but of course that doesn't help anyone properly complete the map.

I'll have to dig more into this to see if it's unique to the setup on this map or if it's a bug in the AI itself. Apologies all.
I've just finished the map at around 58 mins(didn't submit obviously, i edited it), but this started closer to the 30 minute mark for me.
Title: Re: Custom Map #1408: FPS: Pine Gap. By: Heritor
Post by: Qople on April 25, 2021, 02:05:11 PM
Something strange is up with the Autopilot CPACK in this level. The notes section of the CPACK matches the most recent version, but the scripts are from the last version. That might be the reason for the issues.

Update: Importing the most recent version definitely changes the AI's behavior, so this is probably an old bug.

I'm not entirely sure what went wrong when transferring the CPACK into this level, but a safe bet is to go to the creeperworld4\editor folder and delete the "_UNKNOWN" folder before editing a colony level. That makes sure the game doesn't load the wrong scripts when you open the editor to export.
Title: Re: Custom Map #1408: FPS: Pine Gap. By: Heritor
Post by: Malignantmind on April 25, 2021, 05:09:55 PM
It's a little frustrating when you somehow manage to fall off a cliff right next to the rift lab and have to force respawn only to show up all the way back on the other side of the map and have to make your way across again.
Title: Re: Custom Map #1408: FPS: Pine Gap. By: Heritor
Post by: Jican on April 25, 2021, 10:25:16 PM
Fell through the map right after getting through the first island, reset me back on crimson filled island. Quit. That starting point is pointless and not fun at all. There is no reason to force someone to fight towards the starting area to begin to play the game.
Title: Re: Custom Map #1408: FPS: Pine Gap. By: Heritor
Post by: Vition on April 25, 2021, 11:42:41 PM
I second the falling through map issue, it's happened to me twice, once I was just moving slightly too fast, the second time I shifted from first person to pause/overlook mode and when I came back was locked in place.

It really sucks that saving every couple minutes is the only way for me to beat the missions.
Title: Re: Custom Map #1408: FPS: Pine Gap. By: Heritor
Post by: Redneck on April 26, 2021, 12:40:21 AM
Was fun to go solo warrior across the creep and reach the rift, too bad there are so much places to get stuck.   If respawn could let you pick a place you alredy conquered or have AC on it would be better, got stuck rigth when i got to the rift and had a rage quit.  came back and enjoyed but if it is possible to make the respawn not always square one it would be much more fun, specially when you got to cross the map like that.   

appart from that issue the map is a solid 9/10, looking up for more  ;D
Title: Re: Custom Map #1408: FPS: Pine Gap. By: Heritor
Post by: Vyce223 on April 26, 2021, 05:31:03 AM
Yeah like a few the other guys, I never could get the second half of the map to start building no matter what I did. I got there around a 30 minute mark (look I was being an idiot and didn't understand to go to the other side first) but yeah :\
Title: Re: Custom Map #1408: FPS: Pine Gap. By: Heritor
Post by: helmetflakes on April 26, 2021, 07:08:15 AM
Despite the bugs I thought this was a good concept and enjoyed at least half of it until getting stuck like the others. I'd definitely paly again if a fixed version was  uploaded. I don't know about anyone else but I felt like I'd shrunk in this map, seemed to be closer to the ground than other FPS maps?
Title: Re: Custom Map #1408: FPS: Pine Gap. By: Heritor
Post by: dwilkinson on April 26, 2021, 07:21:09 AM
Quote from: helmetflakes on April 26, 2021, 07:08:15 AM
I don't know about anyone else but I felt like I'd shrunk in this map, seemed to be closer to the ground than other FPS maps?
It's also like this in FPS Platform Peril by Heritor. it's more noticeable in this one as you can't see whether you are trying to climb a sheer cliff or a slope. I actually meant to comment asking why we had to be short. it makes sense in Platform peril as there are multiple layers to the map, so it would be bad to be too tall and stick your head through the ceiling. but i feel someone could use the CPACK from these maps and not realise that the player was made shorter.
Title: Re: Custom Map #1408: FPS: Pine Gap. By: Heritor
Post by: Vyce223 on April 26, 2021, 07:58:56 AM
I also agree with the being short as well. In addition please I know it's part of the map name but for the love of god no more trees in FPS maps when we can't see over them.
Title: Re: Custom Map #1408: FPS: Pine Gap. By: Heritor
Post by: Mique on April 26, 2021, 01:40:34 PM
This is a cool concept. I've played it a couple of times now. If I do not respawn after after freeing the Rift lab, you cannot win without editing the map to kick-start the AI.  One thing I noticed is after clearing the East zone, a few weapons move from the cleared East Zone to the spawn point. I suspect these are what is messing up the AI. If you respawn before they arrive, the AI works correctly. Maybe there are too many things in the spawn point after the weapons move.

The one thing I do not like are all the traps, like the pit next to the rift lab. There are a least 3 places in the West zone where you can similarly get trapped. Very annoying.

Thanks for the concept, it is a fun challenge.
Title: Re: Custom Map #1408: FPS: Pine Gap. By: Heritor
Post by: D0m0nik on April 26, 2021, 03:11:30 PM
This looks like a lot of fun but is spoiled by getting stuck so easily. Custom1 does not reset my position, it just brings me out of first person mode. How do I get unstuck?
Title: Re: Custom Map #1408: FPS: Pine Gap. By: Heritor
Post by: VolcanoSheep on April 26, 2021, 05:37:08 PM
Cool Map, I liked the concept of having to fight to the rift. Beat it in 52mins 42secs and I was fortunate I encountered no bug, had to respawn once though because I fell off the central cliff into the void. Only thing disliked was the fact I couldn't see past the trees in the centre.

Thanks for the map.
Title: Re: Custom Map #1408: FPS: Pine Gap. By: Heritor
Post by: heritor on April 27, 2021, 03:53:20 AM
For everyone that had issues with this map, I've released a modified version with bugfixes and a workaround in-place - Map #1421.
Title: Re: Custom Map #1408: FPS: Pine Gap. By: Heritor
Post by: Dextorplays on August 30, 2021, 10:02:23 PM
If you are having trouble...Note that Shield and Autospray allows for slow movement through deep creep.  Inch forward, wait, inch forward.  You can reach the other base and pickup all the upgrades this way.
Title: Re: Custom Map #1408: FPS: Pine Gap. By: Heritor
Post by: phischphood on March 16, 2022, 04:56:00 PM
Enjoyed this one. Few annoying bits though: I got stuck on the terrain on at least 3 occasions and had to reset my location. Wouldn't be so bad if you started off by the base, but it takes ages to get there at the start. AI wouldn't build a nullifier by one of the emitters (I think it was one close to the start point) until the entire map was clear of creeper and everything else was built on.